Don’t Nod: call for strike on November 22nd 2024

Two weeks ago, 160 employees at Don’t Nod signed and sent an open letter to the studio’s management team. Since then, its very clear conclusions have been deliberately ignored.

Don’t Nod’s CEO, Oskar Guilbert, explicitely refused to talk about it even though the topic was brought up several times during the monthly studio meeting where he instead read a pre-written text, all while saying that “times are tough for everyone here, and me in particular” and rejecting yet again the very notion of taking part in the redundancy plan negotiation meetings.

Call for a strike on Friday, November 22nd

After three weeks of social conflict, Don’t Nod’s management refuses any sort of dialogue with us, its employees. Instead, they tell us to “open our chakras” and to be “future-oriented”. But what future is there if we lose 69 of our colleagues in an industry in crisis?

Julie Chalmette, Deputy General Manager, took the stand to say that “‘firing people’, personally, is a term I hate.” Guess what? So do we!

What we want

  • We want management to answer and justify its choices to the whole studio on every point that was made in the open letter.
  • We want management to immediately give up this unjust and irresponsible layoffs plan.
  • We want employees, who are the most competent in this, to have a say in all studio decisions from now on.
  • We want Oskar Guilbert to sit at the negotiations table, and face his responsibilities as CEO.
  • We said it from the get go, and management showcases its inability to even begin to challenge itself: this layoffs plan is absurd, violent and will not save the company.

We are calling on our colleagues to keep mobilizing through a strike on Friday, November 22nd.

Strike fund

As workers, we do not have the same luxury as our bosses of having others pay our debts. This is why we are calling on the generosity of those who wish to support our struggle and allow us to keep fighting by contributing to our strike funds if you so wish.

To that effect, we have setup an online pot.

If you can contribue, you will allow more of our colleagues to fight to defend our job and remind studio management that when it comes to their idiotic choices, the buck stops at them, not the employees.

In order to be completely transparent, here is how we want to use the funds that will be raised:

  • For those in precarious situations who will ask for support, they will be compensated the amount of their net salary per strike day (up to a maximum of 100 € per strike day)
  • For others, we will equitably share the amounts raised proportionally to declared strike days (with yet again a maximum of 100 € per strike day)
  • Strike days are declaratory, we will not force anyone to claim the maximum amount they could
  • If the raised amount falls short, STJV will step in to ensure that decent amounts are paid off to all
  • If funds remain at the end of the movement, they will be included in STJV’s national strike fund that will remain at the disposal of future social movements

We thank you a thousand times in advance for any donation, and be sure that they’ll be worth a lot more than just their monetary amount. They will allow workers to defend their jobs and, we hope, to better the situation in the video games industry, even as it trends ever more towards dehumanization. Those donations are a militant act.

Strike fund for the social movement at DON’T NOD

DON’T NOD management is currently proceeding with what is cynically called a “Plan de Sauvegarde de l’Emploi” (redundancy plan). This translates in them choosing to fire a third of our colleagues. This comes after they were warned on many occasions by employee representatives that their decisions would lead to disaster. Now that we face the catastrophe, their answer is that employees will have to suffer the consequences. Facing this unacceptable situation, workers at DON’T NOD already took action by walking out on Monday, October 28th and organized a day-long strike on Friday, November 8th. They wish to keep fighting to save their jobs.

However we, the actual persons making games at the studio, do not have the same luxury as their bosses of having others pay their debts. This is why we are calling on the generosity of those who wish to support our struggle and allow us to keep fighting by contributing to our strike funds if you so wish. If you can contribue, you will allow more of our colleagues to fight to defend our job and remind studio management that when it comes to their idiotic choices, the buck stops at them, not the employees.

To contribute to the strike fund, we set up an online pot:

Strike fund usage

In order to be completely transparent, here is how we want to use the funds that will be raised:

  • For those in precarious situations who will ask for support, they will be compensated the amount of their net salary per strike day (up to a maximum of 100 € per strike day)
  • For others, we will equitably share the amounts raised proportionally to declared strike days (with yet again a maximum of 100 € per strike day)
  • Strike days are declaratory, we will not force anyone to claim the maximum amount they could
  • If the raised amount falls short, STJV will step in to ensure that decent amounts are paid off to all
  • If funds remain at the end of the movement, they will be included in STJV’s national strike fund that will remain at the disposal of future social movements

Open letter to Management from the workers at Don’t Nod

Below is the open letter written by Don’t Nod workers, at their request. Currently (November 7th at 12:30 PM), this letter was signed by close to 150 of the Paris studio’s workers, which represents more than half of its workforce.


This letter is addressed to both the management of Don’t Nod and its employees. Its purpose is to explain our consternation about the decisions taken by the studio over the last few years, which have now led to this PSE (redundancy plan).

Management justifies this redundancy plan, which will see up to 69 people dismissed from the company, on the grounds of the “difficult economic context in the industry, without questioning itself. However, as workers in the company, we know that these failures are due to a succession of management missteps and bad decisions. All of us have been pointing out these failings for years, without management listening to us. In the end, it is us who are paying the price for these absurd decisions with this plan.

We, the employees of Don’t Nod, are absolutely opposed to the application of this PSE which, far from saving the company, will be its downfall.


A spiral of irresponsible decision-making

Delusions of grandeur and short-term strategy

Management makes decisions impulsively, without measuring the consequences, and without long-term vision: constant, contradictory organizational changes, and project cancellations galore. Over the past two years, we’ve seen many departures: deputy general manager, production manager, financial director, studio technical director, business developer, narrative director, executive producer, several game directors, and most recently our HR director, who resigned a few weeks before the announcement of this PSE after denying it for months.

In 2018, Don’t Nod’s management decides to go public. In 2020, it creates a new studio in Montreal, in 2021 it goes into self-publishing, then into third-party studio publishing. In May 2022, Don’t Nod announces 6 parallel in-house lines of production. How can we measure up with such delusions of grandeur?

This strategic chaos is now leading to job cuts, at a time when finding work in the video game industry is particularly difficult.

And yet, Don’t Nod benefits from substantial public funding: CIJV (six million euros per year), CNC funds, and France 2030, to which our CEO applied without consulting with the revelant teams, for a vague and meaningless project, notably promoting the use of generative AI.

How can we expect the company to function with an inconsistent studio management team, which doesn’t learn from its mistakes, despite having already experienced a receivership in 2014?

It is us, the workers, who suffer the consequences despite our numerous warnings.

A dangerous management of teams and projects

Management seems to launch projects without a long-term vision.

This leads to numerous changes in project direction, failure to meet planned scopes, and ultimately to projects getting canceled. These incessant changes lead to massive loss of effort, team burnout, and projects that look like Frankenstein’s creatures.

In February, following a quality of life at work internal survey and an external expert’s report, Don’t Nod’s Works Council (CSE) noted a stagnation in recruitment and an increase in the size of projects. Worse still, intermediate and senior profiles are being replaced by junior ones, and the contracts offered are increasingly precarious. The result is a company-wide loss of knowledge and productivity.

On the other hand, various reorganizations and project cancellations have sometimes resulted in significant overstaffing over long periods. Some of us spent several weeks without an assignment, for example following the termination of the Jusant production line. Leads found themselves doubled up, and had no choice but to accept being “demoted”.

Over the past two years, four of the six production lines at Don’t Nod Paris have been dismantled, including the Jusant line. However, dismantling a team means dismantling organizational knowledge and skills that cannot be applied to other projects, or that have to be completely rebuilt. For the Jusant line in particular, making a sequel with the same team and the same technologies would have made it possible to build upon the game’s success, at a much lower cost.

Likewise, the inter-project “professions directors” positions have been abolished, dealing a heavy blow to the exchange of knowledge and harmonization of practices between the studio’s projects, which they guaranteed.

Keeping the same people in key positions over the course of several projects leads to them becoming quasi-stars. This leads to a lack of listening to the rest of the team, and even contempt.

As a result, teams suffer, projects fall behind schedule and lose quality.


The reality behind a progressive façade

Workplace suffering

It now seems clear that management and its corporate strategy are putting growth and profits ahead of working conditions and of our jobs security, despite our relentless warnings.

Strategic and artistic shifts in projects, or even the complete closure of production lines, cause teams to lose their sense of purpose and motivation. It’s impossible to project oneself confidently into a production, or to commit to new projects in the knowledge that they are most likely to be cancelled.

The teams had to cope with increasing understaffing, and then with the reduction of collective events that were so crucial for a a mostly remote studio.

On top of that are the problems of intense delivery cycles where overtime hours pile up, and more generally a workload so heavy that it leaves us in a permanent state of tension.

At the same time, over the last few years, we’ve seen a rise in the precarity of our jobs, with the transformation of permanent positions into short, fixed-term contracts, or freelance workers.

Some of the most senior employees are choosing to leave the company, tired of not being listened to and no longer knowing how to provide their team with reassurance. Management is doing nothing to halt this exodus of senior employees, announcing no intention of improving salaries or working conditions.

Despite the fact that the CEO promised an investigation into psycho-social risks 8 months ago, management is backing away from this as it launches a PSE, contenting itself with redirecting people to a psychological hotline, a largely insufficient and impersonal solution.

Company values and corporate culture

Management regularly shows how lightly it deals with very important issues, simply making hollow statements and providing completely outdated anti-SGBV and anti-racism awareness campaigns. Inside the studio, management confines itself to doing the bare minimum on all subjects related to minoritized people, in contradiction with the message of our games and the studio’s public image.

We are still a long way from achieving gender parity, and women are generally employed in more junior positions (employee rather than executive status). Despite figures close to the national average of 24% of women in the industry, the reality is very different in the production teams, where women are grossly under-represented. The vast majority of the studio’s key positions are held by men, and there has never been a single female game director. However, Don’t Nod Montréal is making progress on these topics, such as the introduction of a menstrual leave, but these advancements are not transposed to Paris.

Yet the studio’s website states that “Caring for each other is at the heart of everything we do and is the central theme of our values”.


An out-of-touch management that no longer listens to anyone

Management’s disdain for workers

Despite claims to the contrary, management does not listen to workers. They ignore our suffering, give vague answers to our questions, and systematically try to clear their name when a reproach is made.

In 2023, an internal survey showed that barely 35% of employees were in phase with the company’s strategic direction. Management’s only response was that employees didn’t understand the strategy, and that this would be resolved by yet another reorganization.

This constant use of doublespeak only accentuates the lack of transparency towards employees, who feel that they are not being listened to, and are being taken for fools.

At the same time, management gives itself gifts in the form of promotions, bonuses, shares and luxury seminars, while our salaries are kept ridiculously low and our contracts are becoming increasingly precarious.

Sabotaging social dialogue

The Works Council (CSE) is also actively engaged in reporting back from the workplace, both in its regular meetings with managment and in the opinions it issues. Management systematically dodges the issue, or responds with arrogance, infantilization, and patronizing behavior.

Management acts as if the CSE did not exist, regularly leaving their communications and the results of their inquiries for dead letter, despite the legal obligation to respond to them. Their other prerogatives are regularly infringed upon, or require the argumentation of elected representatives, particularly when it comes to informing and advising on issues affecting working conditions.

During the entire period of the announcement of the redundancy plan (PSE), only the work council was able to respond to employees with transparency and a plain-spoken approach, while management muddled through its narrative.


What’s next for Don’t Nod?

A redundancy plan that will doom the company

The company has been understaffed for a long time now, as the latest working conditions survey once again highlighted the issue. Management’s only response is to lay off almost a third of the workforce, which can only be seen as an attempt to reassure investors.

What’s more, this loss will not be limited to 69 employees, as the non-renewal of short-term contracts, freelance and intermittent work will also be a factor. How can we hope to release projects under these conditions without questionning their scope or schedule?

These redundancies, without any further self questioning on the part of management, simply confirm the company’s determination to continue with its current strategy, while jeopardizing the working conditions of the remaining employees. This can only lead to further layoffs following this first one, and may even doom the company once and for all.

Let’s fight for our Don’t Nod

Don’t Nod is one of the few video game companies to offer full-time remote working, has in the past been able to offer permanent contracts, and defends a much more progressive editorial line than its competitors. It’s for all these reasons that we want to fight to ensure that the company’s values can one day match its aspirations.

Management needs to listen to employees, recognize its mistakes, and at last assume its responsibilities so that they can take concrete action on all the issues raised in this open letter.

We want to save our company, but not at the cost of unjustified lay-offs or worsened working conditions.


Don’t Nod: call for strike on Friday, November 8th

Last Monday, over a hundred workers showed their determination by walking out rather than being stuck listening to management’s corporate nonsense. Negotiations are now fully in motion: management aims at firing 69 colleagues as fast as possible.

What we want

  • We demand that management immediately gives up on this irresponsible and unfair layoffs plan.
  • We demand that the studio’s workers, who are the most competent people, have an actual say in all decision-making.
  • We demand the presence of Oskar Guilbert in the negotiations, and that he takes full responsibilities as CEO.

Towards a meaningful strike

Our management has demonstrated its irresponsibility: we shall draw the necessary conclusions.


Our management wants to fire 69 colleagues despite already understaffed teams, and believes it can do so quickly, brutally and without protest.

It even dares to tell the union delegation not to disrupt the production of games still in development.

But who disrupts production?

Who has been reorganizing the company non-stop for the past 2 years?

Who is dismantling the Jusant production line, despite its critical success?

Who is imposing unachievable ambitions on undersized teams?

Who wants to force us to do more than before, with 30% fewer people?

Don’t Nod, Do Strike

This layoff plan is absurd, violent and will not save our company.

We therefore call on our colleagues to continue their mobilization with a one-day strike on Friday, November 8.

Call for strike for all French Ubisoft entities on October 15, 16 and 17, 2024

Management just announced its decision to impose a return to offices for 3 days per week for all employees. This announcement was made without any tangible justification or any consultation with the workers’ representatives.

After more than five years of working efficiently in the current remote-work context, many of our colleagues have built or rebuilt their lives (family life, housing, parenthood, etc.) and simply cannot return to the previous working conditions. Our employer knows this perfectly well. The consequence of its decision will be the loss of our colleagues’ jobs, the disorganization of many game projects, and the drastic increase in psychosocial risks for those who remain.

This decision is announced immediately after the failure of the profit-sharing negotiations. Exactly like previous salary negociations: management’s proposals were innaceptable, the negociations’ timetable was appalling, and management was deaf to the proposals of the various Employee representatives.

To express our anger, we call all Ubisoft employees in France to a first strike on October 15, 16 and 17. Gathering points will be announced in each studio for the 15th.

Our demands are:

  • A formal agreement on remote work: with a due process of real negotiation between management and unions. Not an arbitrary decision taken several months in advance. One which guarantees that each person can freely choose its number of remote days and when they are in the week, as well as beeing counted by the month and not by the week.
  • An immediate increase in all salaries to compensate for the drop in our living standards in recent years. The restoration of the profit-sharing at a 60% objective. The end of the gender pay gap and a higher increase in low salaries.
  • Actually listening to employees opinions by the implementation of a “social dialogue” worthy of the name. Management seems indeed to confuse monologue with dialogue.

We remind you, that in France, you benefit from a constitutional right to strike, more details here: The right to strike in private companies – STJV

Until proven otherwise, games only exist thanks to the workers’ labour, and good games thanks to good working conditions.

We invite our colleagues of all countries to mobilize as well

On February 14th, Ubisoft France on strike for decent wages

Over the last few weeks the STJV took part in the Mandatory Annual Negotiations on salaries in several Ubisoft entities in France. Despite the unions’ efforts to find an acceptable compromise, negotiations hit a wall. In order to hit arbtirary cost reductions targets, management offered a budget dedicated to raises that would be lower than inflation for the second year in a row.

A badly balanced rewards system

How can we square such disdain with our CEO urging us to « gain in agility and efficiency »? How could we accept such low raises when the company boasts of “an excellent second quarter, well above [our] expectations”, all while paying « tribute to the exceptional level of commitment from the teams »? We’d say that’s a pretty badly balanced rewards system.

Lowering our living standards: not a bug, but a feature

The conclusion is thus: to Ubisoft’s management, our living standards going down isn’t a bug, it’s a feature. A company that still makes a profit, even when its execs have failed repeatedly, choosing to have its employees pay to increase its profits is plainly unacceptable. This is why we call, in association with the other combative unions at Ubisoft, to a strike all day long on wednesday, February 14th, in all the French entities belonging to the Ubisoft group.

If you have any questions on how to join the strike, you may refer to our guide on the topic [in French only for now, sorry!], or contact one of our sections in the various Ubisoft entities.