Judicial proceedings at Kylotonn, Cyanide, Spiders and Nacon Tech: Nacon and our executives must face the consequences of their own actions

Nacon judicial reorganisation

Following the start of Nacon’s judicial reorganisation on March 3rd, video game production studios Kylotonn, Cyanide and Spiders, as well as the motion capture studio Nacon Tech also asked, on Monday March 23rd 2026, to be put under judicial reorganisation. The timing of BigBen’s and Nacon’s announcements raises questions.

In the short term, and since they would be unable to pay salaries, judicial reorganisation proceedings could help these studios avoid liquidation at the end of March. But these announcements are tragic, not only for the workers who risk losing their jobs, but also for the whole industry as Nacon is the second biggest video games employer in France.

It is sadly the expected outcome of Nacon’s total lack of strategy and of its financial policies, which involve being permanently on the verge of bankruptcy. With massive investments in video games, through the acquisition of studios, Nacon and its upper management sought to make a quick buck, with no long term strategy for these studios, their projects and their teams.

Their disdain for video game production and their incompetence actively sabotaged studios which were viable until their acquisition, and jeopardised projects with a high potential. Years of mismanagement and strategic nothingness, both at the group and company levels, have blocked studios from modernising, organising and developing themselves. Today, even after completely emptying its studios coffers – dozens of million euros which should have ensured ensured studio stability and safe jobs ! – Nacon comes out with a deficit.

Makeshit solutions like canceling all recruitments and raises for more than a year, or snake oil solutions like “AI”, which Nacon is gradually forcing on its studios without even knowing what for, will not save money and clean up the company accounts. The deterioration of working conditions in the last years, and the creation of new studios with the barely hidden goal of sabotaging existing ones, were already convoluted ways of reducing headcount and they only made matters worse.

Nacon as a group will only be able to survive by completely changing its executives, and by structuring itself to end the non-stop turnover and lack of resources for the editorial and marketing departments. We cannot let the people responsible for the current situation run us into a wall without suffering the consequences.

Nacon’s bad reputation has greatly tarnished its studios’. There is much work to be done to restore their fame and make them viable again. But it is possible, and it is what workers want.

Solutions to Nacon’s problems exist, and workers have already made them known publicly and to the studios’ management. Among those are :

  • Streamlining and improving working conditions, processes and tools in the group, and building an actual editorial and industrial strategy.
  • Defining and setting up a labour policy – there are none currently – and improving the working conditions which have a disastrous impact on workers’ morale and therefore on productivity.
  • Training executives, managers and employees, with actual training programs instead of phoney ones akin to Buzzfeed quizzes or “YouTube tutorials”, to ensure the stability of skills and studios’ competitiveness.
  • Actually fighting to reduce turnover at all levels of the group, as it prevents any skills buildup and consolidation.
  • Fighting against the rampant harassment which is hurting workers and multiplying sick leaves, reducing productivity just as much in the group and its studios.
  • Developing actual democracy at work, by involving workers directly in decision processes. Workers already have solutions to the existing problems, and are only asking to implement them.

Despite years of ordeal, workers at our studios still want to make games, and to make them better. They extend their hand to anyone with the means and will to turn the situation around. They make themselves available to the relevant authorities to ensure the studios’ existence, to save jobs and to fix the problems caused by their management.

The STJV sections at Kylotonn, Spiders and Big Bad Wolf Studio, with the support of the STJV section at Passtech Games

Kalank on strike!

The STJV union section at Kalank informs its management that its workers will go on strike on Monday 9th March, and that they will keep it going as long as necessary.

This ultimatum appeared to be the only solution to the company’s problems, which still go unaddressed despite many warnings from worker representatives and workers themselves.

We lament :

  • Understaffing problems leading to overwork, as attested by several burnouts in less than a year.
  • Chaotic project management and arbitrary decisions, with no regard for the workers’ warnings and expertise.
  • A reckless management of our wages rights, with unjustified wage gapes.

Enough contempt, it’s time to listen to workers!

STOP

  • To unrealistic production targets and continued pressure on workers!
  • To wage gaps!
  • To the opposition to regular work from home!

YES

  • To trusting and listening to workers’ expertise!
  • To the balancing of wages and the introduction of a real salary grid!
  • To minimum two days of work from home guaranteed for everyone!

Nacon workers’ representatives react to its judicial reorganisation

Nacon judicial reorganisation

We are hosting this open letter from worker representatives at Nacon companies adressed to the group’s upper management.

Following BigBen Interactive’s announcement of its inability to repay its bond loan, the Nacon group filed for insolvency and asked the Lille commercial court to open judicial reorganisation proceedings. The hearing took place on March 2, 2026. It confirmed the opening of judicial reorganisation proceedings and appointed the judicial administrators.

Nacon said it consulted its worker representatives and appears to have made declarations to its direct employees, but hasn’t made any group-wide announcements. We heard of the hearing only after it took place, at the same time as the general public. Nacon’s subsidiaries have been sidelined, with no information, their workers having to make do with declarations from executives who are themselves kept in the dark, and from releases targeting financial markets.

Unable to communicate directly with Nacon, we fear that its subsidiaries will not be included in the judicial reorganisation, and/or will not be consulted to draft the continuation plan.

We want to point out that the Nacon group employs more than 900 workers in 6 countries. It is the second biggest employer in the French video game industry. Its judicial reorganisation is a major crisis in our industry, and it should be treated as one.

As the jobs of almost a thousand workers and the existence of the group’s subsidiaries are at stake, this silence is intolerable and beyond understanding. We consider it incompatible with the respect owed toward the workers making its games.

We demand from Nacon :

  • Detailed explanations on
    • the circumstances that led to this judicial reorganisation,
    • how it took into consideration the alerts raised by its subsidiaries’ worker representatives in the last few years or, if they were not, for what reasons,
    • what is planned in the short and medium term, in particular what has been presented to the court, and what has been or will be presented to the judicial administrators.
  • The handover, to the upper management and worker representatives of all its subsidiaries everywhere in the world
    • of the information presented during the consultation of Nacon’s worker representatives,
    • of the Lille commercial court’s decision.
  • The inclusion and consultation of its subsidiaries’ management and worker representatives all along the coming observation period, and in the drafting of the continuation plan.

We demand that all of the subsidiaries’ worker representatives, from all over the world, be gathered by Nacon as soon as possible both online and in its offices in Lesquin.

We are staying at the disposal of the appointed judicial administrators, to help them fill their mission to save jobs as well as possible.

We are also asking for help from elected officials, in particular local officials in the municipalities and constituencies where jobs and economic activity are at risk.

If you are a worker representative or a regular worker at a Nacon company, and would like to share information and/or be updated about the proceedings, please contact the group’s union sections.

Signatories, in alphabetical order :

  • Big Bad Wolf Studio workers’ council
  • Cyanide workers’ council
  • Eko Software workers’ council
  • Kylotonn workers’ council
  • Passtech Games workers’ council
  • Spiders workers’ council
  • Big Bad Wolf Studio STJV union section
  • Kylotonn CGT union section
  • Kylotonn STJV union section
  • Passtech Games STJV union section
  • Spiders STJV union section

GG25: one year after

Video game general strike : one year after. In the background, a picture from the GG25 rally in Paris in February 2025. At the bottom, the STJV and GG25 logos

Following a catastrophic assessment of the video game industry, the STJV set out a plan to make the industry better, including a call for a video game general strike.

The strike happened on the 13th of February 2025. It was joined by other unions present in the video game industry, including in other countries with coordinated strikes in Spain and Italy.

The turnout was huge, with more than 1000 workers attending the 9 rallies in France, and approximately 2000 workers going on strike during the day, 20% of the whole French video game industry. It showed how much workers are aware of our industry’s issues, and how much they want to take part in its management.

A little bit over a year later, we can only observe that the video game industry is not doing better. High up in their ivory towers, the executives managing the industry’s companies are still dead set on their self-destructive path. They keep taking out of touch decisions, hoping that problems will magically solve themselves and that profits will go up, probably. One could think that, to them, jobs, salaries and workers’ health are only management variables, but it would require that executives are able to manage anything in the first place.

On the opposite side, workers and unions keep mobilising and producing concrete work, hoping to save the industry from their bosses’ wrongdoings. The ongoing social movement at Ubisoft is a perfect example.

Let’s take a look back at the STJV’s progress on the orientations presented in January 2025.

Informing workers

  • We started work internally on a future survey of the industry, to concretely analyse jobs and working conditions in the video game industry.
  • We continued the production of guides and fact sheets, both for internal and public use, including ongoing work on the rights of freelancers and independent workers.
  • An internal training programme is being developed and should be deployed in 2026 if everything goes well.

Raising awareness among public authorities

  • Since the general strike in 2025, many contacts have been established with local representatives, to present the industry, its issues and its importance. These contacts were useful to help workers during strikes.
  • The STJV was able to advise national representatives while they were preparing to audition video game executives at the Assemblée Nationale and the Senate.

Reorganising video game productions

In addition to the constant discussions and debates taking place inside the STJV :

  • We worked on guidelines on generative AI, focused on the long term threat it poses for jobs and the video game industry.
  • We started work on workers cooperatives and small scale video game production initiatives, to study the options available and fight against the creation of an indie games petite bourgeoisie.

Making the fight international

  • The STJV actively took part in Uni Global and Uni Europa activities and congresses in 2025, and will keep doing so in 2026. Our goal is, at the international and interprofessional level, to present our structure and defend our conviction that unions must hold clear and radical positions if they don’t want to be destroyed by fascism.
  • We have been trying for months to help Palestinian video game workers to escape the ongoing genocide perpetrated by Israel, but we have been stuck by France’s refusal to ask for their evacuation.
  • With IWGB Game Workers, the STJV organised an European summit for video game unions at the end of 2025. It led to a joint declaration and a concrete plan for action between 6 video game unions across Europe, which should be implemented in 2026.
  • Game Workers Coalition (GWC), the interntational video game unions network, kept growing on all continents.

Creating and securing new rights

  • In 2025, we focused on efforts to increase our negotiating knowledge and skills, both by training workers’ representatives on collective bargaining, and by providing direct help to our union sections.
  • Our comrades at Don’t Nod managed to win professional recognition for the company’s workers, making it the second video game company with such global recognition after Amplitude. This status was also retroactively awarded to a worker by the labour courts.
  • Despite delaying tactics from Ubisoft, we gained, with the other unions present in the group, the recognition by a court of a de facto single entity grouping together all legal entities of Ubisoft in France.
  • Last year also saw the slow but steady emergence of a new right in the video game industry, with menstrual or short sickness paid leave being rolled out in several companies.

Afters several years of complete blockage by company executives, who only seem to understand force, the STJV encouraged its union sections and worker representatives to sue their companies to be able to exerce their rights. This call was duly noted, as the number of legal actions increased significantly in 2025. The STJV and worker representatives are raking in victory after victory on topics such as negotiations, labour law, harassment…

Video game workers did not rest on their laurels after the general strike of february 2025! On the contrary they showed that, despite facing many obstacles, it is possible to build a lasting movement to try to stabilise and improve a video game industry despised and trampled down by its own bosses.

Following the principle of the double besogne (double task), we will follow our orientations and implement the necessary actions to both improve working conditions in the short term, and make the video game sustainable in the long term through direct worker control.

Ishtar Games (part of Nacon) convicted three times by the labour court

Sur fond rouge et noir, à gauche de l'image, Phoenix Wright de la série Ace Attorney dans une posture triomphale, pointant du doigt vers l'avant de l'image. À droite, le texte "Victoire !" dans une fonte stylisée rappelant celle des interjections d'Ace Attorney. En bas de l'image, le logo STJV.

In August 2023, at least 6 workers at Ishtar Games (a studio belonging the Nacon group) were offered voluntary termination of their job. As the company was offering severance packages below the pay of a standard advance notice, 3 of these workers refused. A few weeks later, they were fired for « professional incompetence ».

With the STJV’s help, they took their case to the labour court, which gave its verdict last January. The court found that the 3 dismissals were without real cause, and therefore illegal. The company was sentenced to pay damages up to 7000 € for each case, approximately 25 000 € total, and to refund a month of unemployment benefits to the state.

Seeing this result, the STJV considers that the workers were right to stand up to the pressure of « voluntary » termination, as they now benefit from 3 months of advance notice pay (instead of 5 weeks), dismissal compensation, unemployment benefits due from the employer being paid back and damages for the harm they suffered.

The company did not appeal the verdict, meaning its conviction is final.

We are proud of this victory : company authoritarianism is over. A union and union dues allow us to defend ourselves, to defend others, and to win.

The anonymised verdicts (in French) are available below.

Jugement Tourcoing janvier 2026 licenciements abusifs 00
Jugement Tourcoing janvier 2026 licenciements abusifs 01
Jugement Tourcoing janvier 2026 licenciements abusifs 02

One industry, one fight – Video Game Unions Present a United Front Across Western Europe

"One industry one fight" - together with logos of Ver‧di, CSVI, FIOM-CGIL, GWUI Ireland, IWGB Game Workers and STJV

Game workers everywhere have many problems in common. Our jobs are under threat, we are denied a voice in our workplaces, and policies such as ‘return to office’ and tools like generative AI are being forced upon us, even though they degrade our working conditions.

We demand equity for all and stable careers; free from layoffs, free from the imposition of automated content creation, and free from authoritarian mismanagement.

Multinational companies already operate globally. Game workers already collaborate transnationally. It follows, then, that unions must also organise across borders.

Our unions met in Paris last month. Together, we protested in support of fellow workers fired by Rockstar Games for exercising their legal right to unionise. We shared knowledge, talked about strategies and techniques, and discussed solutions to the challenges we share. More importantly, our working group set out concrete actions for the near future.

From these meetings, one thing became absolutely clear: that together, workers can transform their jobs, their careers, and their lives for the better.

We can do something, and we will.

We vow to increase cooperation between our unions in both the short and long term, and to stay united in front of all that’s going on in our industry and the world.

Organise and fight for your rights!
Coordinadora Sindical del Videojuego – CGT (Spain)
FIOM-CGIL Milan Work Council (Italy)
ver‧di Game Devs Roundtable (Germany)
Game Workers Unite Ireland – FSU (Ireland)
IWGB Game Workers (United Kingdom)
Syndicat des Travailleureuses du Jeu Vidéo (France)

Logos of CSVI-CGT, FIOM-CGIL, ver‧di, GWU Ireland-FSU, IWGB Game Workers and STJV

Union bashing at Rockstar : an injury to one is an injury to all

Last week Rockstar Games, known for the GTA franchise, fired around thirty workers who where members of an IWGB union chat group on Discord. This act of retaliation against unions, unthinkable in the United Kingdom, is as unacceptable as it is pointless. Because nothing will douse workers’ aspirations toward justice, equality and respect.

Unions have always faced repression, the last resort of the weak to try to delay what is bound to happen. But it never stopped us, because our solidarity will always emerge stronger. By trying to silence workers, Rockstar will only strengthen the resolve of those who are demanding their due: shared wealth, decent wages, stable careers and recognition for their work.

The STJV stands with IWGB Game Workers and all workers at Rockstar, and will help any way we can. We demand immediate reintegration for all our fired comrades, in the United Kingdom and in Canada.

An injury to one is an injury to all

2025 negotiations on wages at Don’t Nod

NAO à Don't Nod - Un accord concluant : augmentations de salaire et passage cadre

Demanded since 2023, aborted in 2024 in favor of a layoffs plan (which came as a surprise), the annual mandatory negotiations (Négociations Annuelles Obligatoires or NAO) finally started last summer.

The STJV section at Don’t Nod is proud to announce that they reached an agreement on wages with the company.

Even though there is still much to do at the company to have healthy working conditions, to end the wage and career gap between women and men, and to end psycho-social risks, it is nonetheless a welcome step in the right direction, which we are happy about.

Here is what was agreed :

Wage increases

We obtained a global raise, which benefits low salaries at the company, with a gradual decrease in raise as the salaries get higher, and excludes the top 20% of salaries.

Workers in the first wage decile will get a 1300€ annual raise. The ones in the second decile will get a 1110€ annual raise, and so on up to the fifth to eighth decile which wil get a 775€ annual raise.

On top of that, workers will get individual raises, based on two budgets:

  • the first one to cover “individual performance”
  • the second one to (partially) correct the wage gaps in the company

Raising low salaries and reducing wage gaps are priorities for the STJV. It is unacceptable for companies to ask workers to work and live in Paris with barely more than the minimum wage, or that wage gaps between men and women occupying the same position still exist. It is unacceptable that the higher salaries at a company be 10 times higher than the lowest salaries.

“Cadre” status for everyone

We gained the “Cadre” status for all production and administration positions.

This status brings with it important benefits:

  • higher minimum wages
  • a better coverage during sick leaves
  • higher severance packages
  • recognition of our skills and expertise

It is one of the STJV’s historical demands, which courts regularly agree with.

After Amplitude, Don’t Nod is the second company to recognise that the just application of the Syntec national bargaining agreement means that everyone should have the “Cadre” status.. Good!

A clear and unequivocal pay scale will be added to job descriptions and future job offers.

Striking works!

The strike during the layoffs, started in november 2024 with a peak last january is still in everyone’s mind. It gained us an agreement on the layoffs, and it also showed the our colleagues know how to mobilise and strike.

The statistics department of the French Ministry of Work noted in 2022 that 62.8% of companies where workers went on strike in the last year reach at least one collective bargaining agreement, compared to 12.7% of the companies where no strike occured. We rest our case.

Let’s hope that negotiations on other topics will yield good results as well!✊

Starbreeze: 17 labour court complaints against unjustified closing of the Paris office

J'accuse ! Communiqué from ex-starbreeze paris employees

The STJV relays this message from ex-Starbreeze Paris employees, and is in full support of their demands.

On January 10th 2025, Starbreeze Management announced to all 23 employees of its french subsidiary Starbreeze Paris the start of a procedure aiming at closing this entity and laying off all of its staff. All of these workers were assigned to the studio’s games projects such as Payday2, Payday3, and the more recent project Baxter, just like Starbreeze employees in Stockholm.

This cessation of activity only exists in theory, as the swedish parent company is recreating similar positions in Stockholm. Starbreeze is comfortable with this strategy, and even proudly claimed in its Q4 2024 shareholders-aimed report that closing foreign subsidiaries will optimize the group’s market value. This decision was unilateral, discussions with Starbreeze Paris staff representatives were strictly limited to presenting a plan that was not up for discussion.

This decision is a dubious strategic move, losing the most technically competent personnel with years of expertise and accumulated company knowledge is hardly viable.
This decision shows total disrespect towards the affected employees that see their career come to a brutal halt : absolutely no compensation other than the bare legal minimum was offered, and management even refused to pay for arrears of employee expenses linked to the use of their personal space in an all-remote company.
This decision is illegal : the parent company Starbreeze AB, being the real employer of all 23 dismissed workers, did not stop any activity and shows culpable carelessness as it cannot justify the layoffs by anything else than aiming at lowering personnel cost to increase its profitability.

This kind of action has sadly become more frequent within the big companies of the video game industry, forgoing all respect towards those who create and build the games.

Ex-employees of Starbreeze Paris do not accept this state of affairs and in consequence have united and filed 17 complaints with the competent court in order to overturn these abusive layoffs.

With this example, we want to establish that the video game industry does not exist above the law. We strongly encourage other workers in the field to organize and fight for their rights in order to end this kind of practice.

October 2, 2025: Strike and protests for social justice, for our living standards and our jobs

After the massive and successful mobilisations on September 10 and 18, the government and employers remain unable to address workers’ demands.

At the national level, the new prime minister met with trade unions but did nothing but stir up empty rhetoric, failing to respond to the needs of those who drive the economy and actually produce economic value, or of those — often the same people — who need national solidarity to survive and live decently.

In the video game industry, our antisocial bosses continue to bury their heads in the sand, hoping that by loudly ignoring the industry’s problems and their own incompetence, they will magically be able to continue making video games without changing anything. Meanwhile, workers are being squeezed harder and harder, as their jobs disappear and their living conditions deteriorate.

We demand social justice and decent living conditions for everyone, and as such, the STJV is joining the interunion coalition in calling on all video game workers to strike and mobilise on October 2. We want:

  • The abandonment of the entire budget plan inherited from Bayrou
  • The redistribution of wealth through higher taxation of the rich (in particular a floor tax on wealth) and an active fight against the financialisation of the economy
  • Real oversight of public aid to private companies and the conditioning of such aid on social and environmental targets
  • A significant increase in the budgets allocated to public services, especially healthcare
  • The legal retirement age to be set at 60
  • Significant penalties for companies that break the law, and individual accountability for their executives
  • Concrete measures to limit layoffs, which have become nothing more than budgetary measures to protect the lifestyle of employers
  • Open borders, the regularisation of undocumented migrants and the admission of all refugees from war zones or dictatorships
  • Active measures, including economic sanctions against the Israeli state, to end the genocide in Gaza

These days of strike action are important for national mobilisation, but on their own, these one-off days will not solve the problems that workers face on a daily basis. We encourage everyone to take advantage of this new day of mobilisation to discuss issues among workers, between companies and between organisations, in order to link the national struggle with the fight in our workplaces and our daily lives. Let’s meet at our workplaces, at demonstrations, in cafés, in bars, online… wherever we have the opportunity to discuss and reflect together on our needs and our future.

This call covers the STJV’s field of action in the private sector, and therefore applies to any person employed by a video game publishing, distribution, services and/or creation company – whatever their position or status and whatever their company’s area of activity (games, consoles, mobile, serious games, VR/AR, game engines, marketing services, streaming, derivative products, esports, online content creation, etc.) – as well as to all teachers working in private schools in video game-related courses. As this is a national strike call, no action is necessary to go on strike: just don’t go to work.

We make, we produce: we decide!

Comptes
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