State of the video game industry: a corporate circus

state of the video game industry

7 years ago, the STJV was created to address video game workers’ problems.

Over the past 5 years, our activities in representing workers in companies and our work with freelance workers have intensified and, over the past 2 years, we have seen them multiply even further.

Today, despite our successes and ongoing efforts, working conditions in the industry have deteriorated to such an extent that all the alarm bells are ringing.

Our assessment of the situation has identified several major bottlenecks, associated with problems that will have to be corrected if the industry is to get back on the right track:

  • Careers and discrimination
  • Disorganisation and lack of strategy within companies
  • Total disregard for workers’ health and safety.

Chaotic jobs and careers: an obstacle course

Severance agreements as a career goal

Problems start at school, with courses that are extremely expensive, inadequate and dangerous for students’ health. In these institutions where nepotism reigns supreme, we are taught the harmful culture of crunch, all of this with no proper training for entering a hyper-competitive working world where we will have to get by despite wages that are not always sustainable, and the lack of supervision and on-the-job training.

Why is there a majority of young workers in the video games industry? Because older workers have long since left the industry. Why? Low pay, unstable contracts, hidden work, lack of career progression, negative impact to family life… In other words, not only is it a real struggle at first, but working conditions don’t even improve with time and experience.

And that’s if you’re lucky enough not to suffer harassment and discrimination. From difficult recruitment processes to being forced to resign, as well as the routine hell endured in a culture of sexism, racism, homophobia, transphobia and so on, the video games industry can become a self-esteem black hole.

Disarray is the norm, nothingness is the strategy

“I played a game last weekend”

From the earliest stages of development, games face many obstacles. They are made despite the incompetence of upper management. A lack of knowledge about the world of video games, a focus on profits and ever-increasing productivity demands, the invention of so-called ‘solutions’ without consulting experts, a permeability to the industry’s latest fads: these are just some of the characteristics that describe decision-makers in the video game industry.

As a result, ordinary workers have to deal with the fantasies of their hierarchy. Their expertise is not acknowledged, and they are not trusted, so they have no choice but to adapt to decisions that are at best clumsy, often completely stupid. They also have to deal with a host of top managers who waste precious time on inefficient processes, meetings and cumbersome, time-consuming micro-management. Unable to come up with realistic schedules and briefings, let alone effective supervision, they foster confusion at the expense of organisation.

As for creative directors, it’s the rule of silence. Despotic and untouchable, these people use their seniority and connections to do as they please, without any possible challenge from workers. This is how we end up wasting time, money and skills by restarting productions several times over, at a simple request from upper management, who are content to follow the latest trends blindly

Despite decades of history of this “young” industry, production targets are still totally distorted by a short-term vision based on inevitable crunch and the desire to impress executives or publishers. In addition, cost estimates are unrealistic and do not take into account the realities of producing a game. And when the results or financial estimates are not to their liking, production is further compromised by accounting schemes designed to mislead shareholders or executives, just to ensure bonuses and dividends.

This lack of communication and information also undermines the quality of games. Throughout all phases of development, the excessive division of labour isolates teams from each other. Not to mention the industry’s legendary paranoia, which obscures the strategies and overall vision of a project or a company. Everything is stretched thin, done in a vacuum, with no room for hindsight, benchmarking, self-criticism or experimentation. As a result, there is no room for innovation and creativity, which leads to mediocre games.

In smaller companies however, the ask for polyvalence can turn into a real balancing act. While it is understandable that smaller teams mean that boundaries are less defined, it often ends up means outright not having required skills available from team members (specifically when it comes to quality assurance or communications, but also by asking for separate specialties like going back and forth from 2D to 3D graphics) in the hope that someone within the team steps up and shoulders the burden.

Abandonment as a prevention policy

Burnouts, muscle pain, fruit baskets

Unfortunately, the problems described above affect not only the games themselves, but also those who make them. They are subjected to working conditions harmful to their health, but these problems are systematically downplayed and overlooked.

To begin with, companies refuse to acknowledge any problem as systemic. Everything is treated as individual responsibility in the neoliberal fantasy, making it impossible to genuinely tackle issues and implement appropriate policies.

Within companies, staff representatives are often blocked through a lack of documets, information, consultation…Another strategy is when some companies try to outright block the setup or basic functions of employee representatives (by avoiding speaking about it, or by organising elections too early where only the first employees are eligible). As for independent workers, they are subjected to the do-or-die doctrine, since the question of health in the workplace simply does not exist (no tracking, supervision, or laws).

In any event, we can never count on work-related accidents and illnesses being taken into account, let alone disabilities, which are denied and swept under the carpet. Only solidarity between workers can sometimes prevent the worst from happening.

Workstation and career adaptations, meanwhile, are subject to the whim of employers, who see them as unnecessary comfort. Ergonomic tools, part-time work and remote working, for example, are refused purely because of ideology and autoritarianism.

In short, workers have to fight constantly to achieve the legal minimum, and well-being at work is treated as an incidental luxury of which they should be lucky to get even the smallest crumb.

Faced with these problems, and faced with the current state of our industry, which employers seem to want to reduce to rubble, the STJV does not intend to remain inactive…

… see you in 2025.

Gg25test

Negotiations at Ubisoft Paris: fruitless and worrying talks

As tensions are rising around the negotiations on the teleworking at Ubisoft, our three unions are warning of a particularly worrying situation.

Negotiations are being rushed to conclude before the end of January; union representatives are facing an interim direction, as the main decision-makers are absent; the direction hasn’t even discussed the proposal from the unions. This situation questions the legitimacy and effectiveness of the negotiation process.

A survey conducted by the union representatives, to which more than half of the workforce responded, reveals some alarming figures: nearly 200 colleagues (~25% of the company’s workforce) are considering leaving the company as a result of the implementation of a return to working in the office.

Some people are already leaving the company for these reasons. The testimonies we are gathering point to growing psychological distress among employees: stress, sleep disorders and anxiety about their professional future. This situation could be considered as a layoffs plan in disguise.

The union representatives deplore the total lack of co-construction in this process. The plan presented appears as a unilateral decision coming from the Ubisoft headquarters, with no real room for negotiations for local representatives.

The next meeting, scheduled for shortly before the festive season leaves little hope that the situation will improve, raising serious concerns about the well-being of employees and the future of the studio.

12 December 2024: national strike to save jobs, at Don’t Nod, in the video game industry, and elsewhere

Despite alarmist statements from employers, the video game industry continues to grow and companies continue to rake in profits. But that money isn’t going into the pockets of workers who are losing their jobs at breakneck speed, while their bosses sleep peacefully, not fearing for their pay. It’s about time they started answering for themselves.

Companies are full of qualified workers fully capable of managing their own production and taking the decisions that will guarantee the survival of their jobs. The only thing standing in their way is their bosses, who have become masters in the arts of turning a deaf ear, lying and blocking teams through their incompetence.

Faced with the only opposition they have, workers‘ councils and trade unions, who are calling attention to the companies’ management problems and the suffering these are causing workers, executives just brush them aside. The notices and recommendations of staff representatives, alerts, open letters, strikes… run up against the wall of the bosses’ social monologue.

As history proves these warnings from workers to be right everywhere, these overpaid executives continue to stick their heads in the sand. The layoffs announced at Don’t Nod this autumn are only the result of a management that has repeatedly refused to listen to workers, to take responsibility and to act accordingly.

We must fight against layoffs

The ongoing bloodshed is not limited to video games: the CGT recently counted hundreds of planned layoffs, threatening hundreds of thousands of jobs in France. It’s not up to the workers to pay for the foolishness of their bosses, neither in the video game industry nor anywhere else.

The CGT has also initiated a national day of action on December 12 against the waves of redundancies affecting all sectors. The STJV is joining this mobilisation and calls on all workers in the video game industry to strike on Thursday December 12 to demand a halt to all current and future layoffs, respect for social dialogue and workers’ control over production.

This date coincides with a new day of strike action by the workers at Don’t Nod, who are actively fighting to save their company. Let’s take advantage of the day of action on December 12 to support them, particularly on their picket line in Paris: if today it’s them who are threatened, tomorrow it will be the whole industry.

This call covers the STJV’s field of action in the private sector, and therefore applies to any person employed by a video game publishing, distribution, services and/or creation company, whatever their position or status and whatever their company’s area of activity (games, consoles, mobile, serious games, VR/AR, game engines, marketing services, streaming, derivative products, esports, online content creation, etc.), as well as to all teachers working in private schools in video game-related courses. As this is a national strike call, no action is necessary to go on strike: just don’t come to work.

DON’T NOD – Call for strike action on Thursday 12 and Friday 13 December 2024

This is the fifth week of industrial action since the announcement of a layoff plan aimed at firing 69 people at Don’t Nod, and the studio’s bosses are still content to send us a weekly email explaining why we’re wrong to complain.

Don’t be alarmed, Oskar Guilbert insists in every message that he’s suffering from the situation just as much as we are, if not more. Perhaps he could call the helpline he has set up for us, instead of having a real social dialogue?

We are not looking for sympathy, we are looking for a response to our precise and documented demands, formulated more than a month ago and reaffirmed since then by a movement that is not weakening.

What we want

  • We demand that the company immediately abandon this irresponsible and unfair layoff plan.
  • We demand that workers, who are the most qualified for it, have a say in all decision-making.
  • We demand that Oskar Guilbert take part in the negotiations and assume his responsibilities as CEO.

Thursday December 12 is the next day of negotiations on the layoff plan between the STJV and Don’t Nod senior management, the last before the end of the year.

In order to support our representatives in their talks with management, we are calling on our colleagues to continue their mobilisation with a one-day strike on Thursday December 12. This day will also see a national day of strike for jobs, to which the STJV has called to take part in.

A picket line will be set up in front of the studio. We invite anyone interested to come along and support us. More details to follow.

This strike will be extended to Friday 13 December if there is no significant progress in negotiations.

Strike fund

To support employees in their fight to save their jobs, we have set up a strike fund: https://www.stjv.fr/2024/11/mise-en-place-dune-caisse-de-greve-pour-le-mouvement-social-a-dont-nod/

Many of you have already donated and left us messages of encouragement, thank you so much! <3

Our fight won’t be possible without your help.

DON’T NOD – New call to strike on Friday 29 november 2024

This is the fourth week of social dispute at Don’t Nod, and the layoffs plan is proceeding with its now weekly batch of postponed meetings and erroneous or non-existent documents, which are nonetheless essential for the launch of such a plan.

The company’s executives could not be doing a better job of demonstrating once again the relevance of what the CSE has been pointing out for years, to no avail, and of all that has been pointed out in the open letter signed by 160 of our colleagues.

CALL TO STRIKE – Friday 29 November

It is unacceptable that the Don’t Nod’s management continues to obstruct the CSE, elected by the employees to represent them. It is also unacceptable that Oskar Guilbert is still not taking part in all the negotiation meetings, and that the management has not yet replied to and discussed each of the points in the open letter.

And finally, it is unacceptable that we are still discussing this deadly PSE instead of putting our energy into what could really save the company.

What we want

  • We demand that the company’s management respond to and discuss each of the points raised in the open letter, together with all the employees.
  • We demand that the company’s management immediately abandon this irresponsible and unfair layoff plan.
  • We demand that the employees, who are the most competent, be given a say in all decision-making.
  • We demand that Oskar Guilbert take part in the negotiations and assume his responsibilities as CEO.

This is not a future, but a slow agony for Don’t Nod, as this slash and burn plan will only be repeated in the coming months if management does not question it. Oskar Guilbert and Julie Chalmette be damned, we employees are Don’t Nod, and it’s only by sticking together that we’ll be able to save the company.

We call on our colleagues to continue their mobilisation with a one-day strike on Friday 29 November.


Strike fund

As you may already know, we’ve set up a strike fund to support the movement, and in particular our most vulnerable colleagues.

Since it was launched many of you have donated, and just as many have left us messages of encouragement. This is as necessary as it is precious, and we can never thank you enough.

However, the company’s management is forcing us to step up the movement, and we won’t be able to do so without your generosity.

If you support us, you will enable more of our colleagues to fight to defend our jobs and to remind the studio’s management that the responsibility for its stupid management choices does not lie with the employees.

Thank you very much in advance for your donation, which is worth far more than its amount. It will help employees defend their jobs and, we hope, improve the situation of video game workers in an industry that is gradually becoming dehumanised. Your donation is an act of militant support.

Don’t Nod: call for strike on November 22nd 2024

Two weeks ago, 160 employees at Don’t Nod signed and sent an open letter to the studio’s management team. Since then, its very clear conclusions have been deliberately ignored.

Don’t Nod’s CEO, Oskar Guilbert, explicitely refused to talk about it even though the topic was brought up several times during the monthly studio meeting where he instead read a pre-written text, all while saying that “times are tough for everyone here, and me in particular” and rejecting yet again the very notion of taking part in the redundancy plan negotiation meetings.

Call for a strike on Friday, November 22nd

After three weeks of social conflict, Don’t Nod’s management refuses any sort of dialogue with us, its employees. Instead, they tell us to “open our chakras” and to be “future-oriented”. But what future is there if we lose 69 of our colleagues in an industry in crisis?

Julie Chalmette, Deputy General Manager, took the stand to say that “‘firing people’, personally, is a term I hate.” Guess what? So do we!

What we want

  • We want management to answer and justify its choices to the whole studio on every point that was made in the open letter.
  • We want management to immediately give up this unjust and irresponsible layoffs plan.
  • We want employees, who are the most competent in this, to have a say in all studio decisions from now on.
  • We want Oskar Guilbert to sit at the negotiations table, and face his responsibilities as CEO.
  • We said it from the get go, and management showcases its inability to even begin to challenge itself: this layoffs plan is absurd, violent and will not save the company.

We are calling on our colleagues to keep mobilizing through a strike on Friday, November 22nd.

Strike fund

As workers, we do not have the same luxury as our bosses of having others pay our debts. This is why we are calling on the generosity of those who wish to support our struggle and allow us to keep fighting by contributing to our strike funds if you so wish.

To that effect, we have setup an online pot.

If you can contribue, you will allow more of our colleagues to fight to defend our job and remind studio management that when it comes to their idiotic choices, the buck stops at them, not the employees.

In order to be completely transparent, here is how we want to use the funds that will be raised:

  • For those in precarious situations who will ask for support, they will be compensated the amount of their net salary per strike day (up to a maximum of 100 € per strike day)
  • For others, we will equitably share the amounts raised proportionally to declared strike days (with yet again a maximum of 100 € per strike day)
  • Strike days are declaratory, we will not force anyone to claim the maximum amount they could
  • If the raised amount falls short, STJV will step in to ensure that decent amounts are paid off to all
  • If funds remain at the end of the movement, they will be included in STJV’s national strike fund that will remain at the disposal of future social movements

We thank you a thousand times in advance for any donation, and be sure that they’ll be worth a lot more than just their monetary amount. They will allow workers to defend their jobs and, we hope, to better the situation in the video games industry, even as it trends ever more towards dehumanization. Those donations are a militant act.

Strike fund for the social movement at DON’T NOD

DON’T NOD management is currently proceeding with what is cynically called a “Plan de Sauvegarde de l’Emploi” (redundancy plan). This translates in them choosing to fire a third of our colleagues. This comes after they were warned on many occasions by employee representatives that their decisions would lead to disaster. Now that we face the catastrophe, their answer is that employees will have to suffer the consequences. Facing this unacceptable situation, workers at DON’T NOD already took action by walking out on Monday, October 28th and organized a day-long strike on Friday, November 8th. They wish to keep fighting to save their jobs.

However we, the actual persons making games at the studio, do not have the same luxury as their bosses of having others pay their debts. This is why we are calling on the generosity of those who wish to support our struggle and allow us to keep fighting by contributing to our strike funds if you so wish. If you can contribue, you will allow more of our colleagues to fight to defend our job and remind studio management that when it comes to their idiotic choices, the buck stops at them, not the employees.

To contribute to the strike fund, we set up an online pot:

Strike fund usage

In order to be completely transparent, here is how we want to use the funds that will be raised:

  • For those in precarious situations who will ask for support, they will be compensated the amount of their net salary per strike day (up to a maximum of 100 € per strike day)
  • For others, we will equitably share the amounts raised proportionally to declared strike days (with yet again a maximum of 100 € per strike day)
  • Strike days are declaratory, we will not force anyone to claim the maximum amount they could
  • If the raised amount falls short, STJV will step in to ensure that decent amounts are paid off to all
  • If funds remain at the end of the movement, they will be included in STJV’s national strike fund that will remain at the disposal of future social movements

Open letter to Management from the workers at Don’t Nod

Below is the open letter written by Don’t Nod workers, at their request. Currently (November 7th at 12:30 PM), this letter was signed by close to 150 of the Paris studio’s workers, which represents more than half of its workforce.


This letter is addressed to both the management of Don’t Nod and its employees. Its purpose is to explain our consternation about the decisions taken by the studio over the last few years, which have now led to this PSE (redundancy plan).

Management justifies this redundancy plan, which will see up to 69 people dismissed from the company, on the grounds of the “difficult economic context in the industry, without questioning itself. However, as workers in the company, we know that these failures are due to a succession of management missteps and bad decisions. All of us have been pointing out these failings for years, without management listening to us. In the end, it is us who are paying the price for these absurd decisions with this plan.

We, the employees of Don’t Nod, are absolutely opposed to the application of this PSE which, far from saving the company, will be its downfall.


A spiral of irresponsible decision-making

Delusions of grandeur and short-term strategy

Management makes decisions impulsively, without measuring the consequences, and without long-term vision: constant, contradictory organizational changes, and project cancellations galore. Over the past two years, we’ve seen many departures: deputy general manager, production manager, financial director, studio technical director, business developer, narrative director, executive producer, several game directors, and most recently our HR director, who resigned a few weeks before the announcement of this PSE after denying it for months.

In 2018, Don’t Nod’s management decides to go public. In 2020, it creates a new studio in Montreal, in 2021 it goes into self-publishing, then into third-party studio publishing. In May 2022, Don’t Nod announces 6 parallel in-house lines of production. How can we measure up with such delusions of grandeur?

This strategic chaos is now leading to job cuts, at a time when finding work in the video game industry is particularly difficult.

And yet, Don’t Nod benefits from substantial public funding: CIJV (six million euros per year), CNC funds, and France 2030, to which our CEO applied without consulting with the revelant teams, for a vague and meaningless project, notably promoting the use of generative AI.

How can we expect the company to function with an inconsistent studio management team, which doesn’t learn from its mistakes, despite having already experienced a receivership in 2014?

It is us, the workers, who suffer the consequences despite our numerous warnings.

A dangerous management of teams and projects

Management seems to launch projects without a long-term vision.

This leads to numerous changes in project direction, failure to meet planned scopes, and ultimately to projects getting canceled. These incessant changes lead to massive loss of effort, team burnout, and projects that look like Frankenstein’s creatures.

In February, following a quality of life at work internal survey and an external expert’s report, Don’t Nod’s Works Council (CSE) noted a stagnation in recruitment and an increase in the size of projects. Worse still, intermediate and senior profiles are being replaced by junior ones, and the contracts offered are increasingly precarious. The result is a company-wide loss of knowledge and productivity.

On the other hand, various reorganizations and project cancellations have sometimes resulted in significant overstaffing over long periods. Some of us spent several weeks without an assignment, for example following the termination of the Jusant production line. Leads found themselves doubled up, and had no choice but to accept being “demoted”.

Over the past two years, four of the six production lines at Don’t Nod Paris have been dismantled, including the Jusant line. However, dismantling a team means dismantling organizational knowledge and skills that cannot be applied to other projects, or that have to be completely rebuilt. For the Jusant line in particular, making a sequel with the same team and the same technologies would have made it possible to build upon the game’s success, at a much lower cost.

Likewise, the inter-project “professions directors” positions have been abolished, dealing a heavy blow to the exchange of knowledge and harmonization of practices between the studio’s projects, which they guaranteed.

Keeping the same people in key positions over the course of several projects leads to them becoming quasi-stars. This leads to a lack of listening to the rest of the team, and even contempt.

As a result, teams suffer, projects fall behind schedule and lose quality.


The reality behind a progressive façade

Workplace suffering

It now seems clear that management and its corporate strategy are putting growth and profits ahead of working conditions and of our jobs security, despite our relentless warnings.

Strategic and artistic shifts in projects, or even the complete closure of production lines, cause teams to lose their sense of purpose and motivation. It’s impossible to project oneself confidently into a production, or to commit to new projects in the knowledge that they are most likely to be cancelled.

The teams had to cope with increasing understaffing, and then with the reduction of collective events that were so crucial for a a mostly remote studio.

On top of that are the problems of intense delivery cycles where overtime hours pile up, and more generally a workload so heavy that it leaves us in a permanent state of tension.

At the same time, over the last few years, we’ve seen a rise in the precarity of our jobs, with the transformation of permanent positions into short, fixed-term contracts, or freelance workers.

Some of the most senior employees are choosing to leave the company, tired of not being listened to and no longer knowing how to provide their team with reassurance. Management is doing nothing to halt this exodus of senior employees, announcing no intention of improving salaries or working conditions.

Despite the fact that the CEO promised an investigation into psycho-social risks 8 months ago, management is backing away from this as it launches a PSE, contenting itself with redirecting people to a psychological hotline, a largely insufficient and impersonal solution.

Company values and corporate culture

Management regularly shows how lightly it deals with very important issues, simply making hollow statements and providing completely outdated anti-SGBV and anti-racism awareness campaigns. Inside the studio, management confines itself to doing the bare minimum on all subjects related to minoritized people, in contradiction with the message of our games and the studio’s public image.

We are still a long way from achieving gender parity, and women are generally employed in more junior positions (employee rather than executive status). Despite figures close to the national average of 24% of women in the industry, the reality is very different in the production teams, where women are grossly under-represented. The vast majority of the studio’s key positions are held by men, and there has never been a single female game director. However, Don’t Nod Montréal is making progress on these topics, such as the introduction of a menstrual leave, but these advancements are not transposed to Paris.

Yet the studio’s website states that “Caring for each other is at the heart of everything we do and is the central theme of our values”.


An out-of-touch management that no longer listens to anyone

Management’s disdain for workers

Despite claims to the contrary, management does not listen to workers. They ignore our suffering, give vague answers to our questions, and systematically try to clear their name when a reproach is made.

In 2023, an internal survey showed that barely 35% of employees were in phase with the company’s strategic direction. Management’s only response was that employees didn’t understand the strategy, and that this would be resolved by yet another reorganization.

This constant use of doublespeak only accentuates the lack of transparency towards employees, who feel that they are not being listened to, and are being taken for fools.

At the same time, management gives itself gifts in the form of promotions, bonuses, shares and luxury seminars, while our salaries are kept ridiculously low and our contracts are becoming increasingly precarious.

Sabotaging social dialogue

The Works Council (CSE) is also actively engaged in reporting back from the workplace, both in its regular meetings with managment and in the opinions it issues. Management systematically dodges the issue, or responds with arrogance, infantilization, and patronizing behavior.

Management acts as if the CSE did not exist, regularly leaving their communications and the results of their inquiries for dead letter, despite the legal obligation to respond to them. Their other prerogatives are regularly infringed upon, or require the argumentation of elected representatives, particularly when it comes to informing and advising on issues affecting working conditions.

During the entire period of the announcement of the redundancy plan (PSE), only the work council was able to respond to employees with transparency and a plain-spoken approach, while management muddled through its narrative.


What’s next for Don’t Nod?

A redundancy plan that will doom the company

The company has been understaffed for a long time now, as the latest working conditions survey once again highlighted the issue. Management’s only response is to lay off almost a third of the workforce, which can only be seen as an attempt to reassure investors.

What’s more, this loss will not be limited to 69 employees, as the non-renewal of short-term contracts, freelance and intermittent work will also be a factor. How can we hope to release projects under these conditions without questionning their scope or schedule?

These redundancies, without any further self questioning on the part of management, simply confirm the company’s determination to continue with its current strategy, while jeopardizing the working conditions of the remaining employees. This can only lead to further layoffs following this first one, and may even doom the company once and for all.

Let’s fight for our Don’t Nod

Don’t Nod is one of the few video game companies to offer full-time remote working, has in the past been able to offer permanent contracts, and defends a much more progressive editorial line than its competitors. It’s for all these reasons that we want to fight to ensure that the company’s values can one day match its aspirations.

Management needs to listen to employees, recognize its mistakes, and at last assume its responsibilities so that they can take concrete action on all the issues raised in this open letter.

We want to save our company, but not at the cost of unjustified lay-offs or worsened working conditions.


Don’t Nod: call for strike on Friday, November 8th

Last Monday, over a hundred workers showed their determination by walking out rather than being stuck listening to management’s corporate nonsense. Negotiations are now fully in motion: management aims at firing 69 colleagues as fast as possible.

What we want

  • We demand that management immediately gives up on this irresponsible and unfair layoffs plan.
  • We demand that the studio’s workers, who are the most competent people, have an actual say in all decision-making.
  • We demand the presence of Oskar Guilbert in the negotiations, and that he takes full responsibilities as CEO.

Towards a meaningful strike

Our management has demonstrated its irresponsibility: we shall draw the necessary conclusions.


Our management wants to fire 69 colleagues despite already understaffed teams, and believes it can do so quickly, brutally and without protest.

It even dares to tell the union delegation not to disrupt the production of games still in development.

But who disrupts production?

Who has been reorganizing the company non-stop for the past 2 years?

Who is dismantling the Jusant production line, despite its critical success?

Who is imposing unachievable ambitions on undersized teams?

Who wants to force us to do more than before, with 30% fewer people?

Don’t Nod, Do Strike

This layoff plan is absurd, violent and will not save our company.

We therefore call on our colleagues to continue their mobilization with a one-day strike on Friday, November 8.

Ubisoft: employees’ health should prevail over the myth of the genius creator

Press release from the STJV union section at Ubisoft Montpellier, with the support of the STJV union sections at Ubisoft Paris, Ubisoft Bordeaux, Ubisoft Annecy and Ubisoft Ivory Tower

Information has leaked externally about a former employee of Ubisoft, who left the company as the existence of an internal investigation about him was revealed in the press. He is currently involved in a project in an « exploratory phase », as an external consultant. This situation raises serious questions about the safety of workers, especially in terms of psycho-social risks. These concerns have been regularly raised internally for several months without any satisfactory response, in our opinion, from management.

We, members of the STJV union section at Ubisoft, offer our full support to all employees facing a situation that could expose them to psychosocial risks and invite them to contact us at the following addresses if they so wish:

Please note that we will guarantee anonymity to any employee who requests it.

Your involvement is essential if we are to put in place the necessary measures to protect your health and safety.

However, the main issue here is not the return of any one person, but the trust that we can all place in Ubisoft’s internal reporting procedures, particularly in the cases where these do not involve any employee representatives. What guarantees do we have that, in the future, other people who have been denounced as dangerous in the past will not work with Ubisoft again, using similar methods?

We find it very urgent to revise these procedures, and have Ubisoft take firm commitments to prevent cases of harassment, and stand by those.

It’s vital to get away from the belief that single individuals are indispensable to a project’s success.

More than ever: games are made through the collaborative efforts of workers, they are not the product of one or two « talents ».

Comptes
STJV.fr - Le Syndicat des Travailleurs et Travailleuses du Jeu Vidéo
Site hébergé par OVH - 2 rue Kellerman - 59100 Roubaix - France