Call for donations to the STJV strike fund – 2024

The current situation

For several months now we have been lamenting a particularly lack of commitment on the part of video game industry employers. They believe that social dialogue means imposing their conditions unilaterally and ignoring workers’ demands and rights. It goes without saying that this kind of position also has consequences for the quality of games.

In many French studios, elected workers and union representatives have voiced their disagreement and told their employers that this situation is completely unacceptable.

In addition, and despite the spectacular mobilisations that have taken place in many studios throughout France, without necessarily having been made public, we are not seeing any appropriate reaction from our employers.

Since it is absolutely out of the question to cease fighting for workers’ rights in the industry, and as we anticipate an escalation in conflicts, we believe it is necessary to do everything we can to strengthen our means of action. And among these actions we believe it is necessary to economically re-arm the social movement in our branch.

The STJV’s strike fund is fed by a share of its members’ dues, but remains largely dependent on donations. This is why we are launching a call for donations to the STJV’s strike fund.

This call is addressed to all those who have the means to do so, and who wish to support social action in our industry.

What will it be used for?

These donations will be dedicated to the strike fund, and exclusively dedicated to this purpose. They will be used to provide an income for striking workers, by going directly into the local strike funds run by workers.

Traditionally, strikers meet to decide collectively and democratically how to distribute the available funds, taking into account the information available to them, everyone’s needs and the future of the movement.

Why donate to our strike fund?

If you work in the video games industry

Then you probably already understand why we need to be prepared. We invite you to donate if, for example, you are not in a position to go on strike because your working conditions do not allow you to, but you have sufficient financial means. Or if you work alongside people who are involved in games production but you are not directly involved yourself, and you would like to give them strength.

If you don’t work in the industry, but play games

In that case, it is also in your interest that good working conditions are ensured in game studios. Companies in which workers’ voices are no longer taken into account are also companies in which the final result of the work done is likely to be mediocre.

Video game development is a collective effort that requires intelligent organisation, both to ensure that the people working on it don’t burn out and to ensure that the end result is correct. If you’re interested, we recommend a video (in French) on the Bolchegeek channel on this subject.

Whether we’re criticising dysfunctional working conditions or the mediocre state in which games are released, we’re talking about the same thing: absurd decisions taken against all logic, ignoring the warnings of those who actually work. Our response to these problems must be collective.

How can I donate?

To donate to the STJV’s strike fund, all you have to do is make a transfer to the STJV’s strike fund account, which can be found below:

IBAN: FR76 1027 8060 3100 0207 2930 259

BIC: CMCIFR2A

To simplify accounting and the identification of donations to the strike fund, please remember to mention “strike fund” in the description of your transfer.

SYNTEC – What are your rights, and how much does your employer owe you?

This guide is aimed more specifically towards those who work under the SYNTEC collective agreement, which covers half of the French video games studios according to the SNJV (bosses’ organization). However, even if your studio isn’t operating under SYNTEC, don’t hesitate to ask us questions: we help any worker, whatever the collective agreement and whether they are unionized or not.

This guide was last updated on 23/03/2024

What is a collective agreement?

A collective agreement is a text that complements the Labour Code for a given industry. It is negotiated between bosses and union representatives.

In French law, work is regulated at three levels:

  1. Labour Code
  2. Collective agreements
  3. Company-wide agreements

Historically, those texts applied with a precise order called hiérarchie des normes.
A collective agreement could only be more advantageous than Labour Code provisions, and a company-wide agreement could only be more advantageous than its collective agreement.
But this hierarchy has been rolled back and methodically destroyed by bosses and neoliberal politics, especially since 2016’s El Khomri “Labour law”.

How do I know which one applies to me?

A company has to apply a collective agreement if it belongs to the corresponding industry. On the other hand, if the industry the company declares itself under at creation doesn’t correspond to any of the existing agreements, then it will only apply Labour Code regulations.
Bosses sometimes “get creative” and declare various industries for the studios such as “toys and [board] games” or “animation films”.

However, the most widely represented collective agreement in video games (over half companies in France according to the SNJV) remains SYNTEC.
It is well-known for offering very little over the Labour Code.
For example, its lowest minimum salaries regularly end up lower than the SMIC, rendering them useless (employees cannot be paid lower than the SMIC in France regardless of any agreements).

If your company follows a collective agreement, it must be mentioned:

  • In the employment contract
  • On the pay slip

A list of collective agreements is available on the government’s site.
SYNTEC is designated under the name “Bureaux d’études techniques, cabinets d’ingénieurs conseils, sociétés de conseils“, which is its real name (abbreviated into BETIC). However, most call it SYNTEC out of habit so this is what we’ll continue using in this article.
Its complete text is available on Légifrance and on SYNTEC’s website.

How do I know which company-wide agreements apply to me?

You can ask HR or your employee representatives how to access those documents.

What’s more, since 2017, all company-wide agreements must be stored on Légifrance.

Internship compensation

Compensation is mandatory when an internship lasts longer than two months (or 309h if the internship isn’t done continuously). Minimum compensation is 15% of the Social Security’s hourly ceiling, which (in 2024) means 4.35 € per hour (i.e. 609 € on a 20 days per month basis). Collective agreements may include higher internship compensations, but SYNTEC does not.

Whatever the case, the company may always offer higher compensation than the legal minimum.
For example, some studios offer a SMIC (minimum wage) equivalent.

Dual education salaries

The law sets minimum salaries for this situation as well, depending on your year of studies and age (and calculated based on the SMIC).

Moins de 18 ansDe 18 à moins de 21 ans21 ans et plus
Niveau de formationNiveaux préparés II et IIINiveaux préparés INiveaux préparés II et IIINiveaux préparés I
Année 1594.59 €774.77 €864.86 €998.25 €1,179.75 €
Année 2774.77 €954.95 €1,045.04 €1,179.75 €1,361.25 €
Année 31,045.04 €1,225.22 €1,261.26 €1,452.00 €1,452.00 €

For contrats de professionnalisation, the table is set by the OPCO-ATLAS in this document.

How SYNTEC works

Classification

Employees of a company regulated under SYNTEC are divided into two categories (“collèges”):

  1. ETAM: employé·es, technicien·nes et agent·es de maîtrise (employees, technicians and supervisors)
  2. IC: ingénieur·es et cadres (engineers and “cadres”, a specific distinction that originally designated executives and now mostly corresponds to people with various levels of autonomy at work)

Am I an ETAM or IC?

Belonging to one or the other is supposed to be based solely on the prerequisites of your current job.

To do that, the collective agreement aims at separating “less intellectual, non-autonomous and not requiring advanced aducation” jobs (ETAM) from those that require longer studies as well as “higher autonomy and adaptability” (IC).

For example, the agreement states that ETAM jobs should require studies that range from none at all to a BEP, i.e. a 2-year higher education degree.
The IC category assumes that its members have an engineering diploma (5 years higher education).
We’ll get back to that later.

Something that is often repeated and therefore needs to be tackled:

YOU DO NOT NEED TO LEAD A TEAM TO BE A CADRE.

Do also note that the IC category offers non-negligible material advantages, such as:

  • Better severance packages: 33% of a montly salary per year of presence in the company for ICs, whereas ETAMs get 25% of a monthly salary per year between 2 and 20, and 30% afterwards
  • Better sick leave pay: 100% of the salary for 3 months for ICs, whereas ETAMs get 1-2 months (depending on seniority) at 100%, then only 80%
  • Better retirement premiums
  • A better minimum salaries scale (see below)
  • Better job search support financed by specific premiums (see Apec).

The STJV considers that video game jobs do not correspond to ETAM positions as per SYNTEC’s definitions.
However, many companies tend to classify the more insecure jobs (design, art, QA…) as ETAM. This is purely to drive salaries down, since there is no specific advantage in being classified as ETAM.

Position

ETAM and IC categories are subdivided into positions.
Those positions (noted “X.Y”) losely define the hierarchy of employees according to their job, their duties and their experience.
A position is tied to a specific job and not to a person. This means that a particular job description defines the position through which you’re employed, not your skills or your diplomas. In other words, it is possible to be “overqualified” with regards to one’s job’s position as stated by the contract.

Coefficient

Each position corresponds to a coefficient. This number is used to infer the corresponding minimum salary. It is forbidden to be paid less than said minimum salary, which corresponds to full time employment.

Your collège (category), position and coefficient must be included on your pay slips. Those three informations define your “classification”, which in turn is linked to a minimum salary (see table below).

Working hours

If you know your classification, you still need to know how your working hours are decided. First off, French law define a simple basis: your contract should state how many hours you work in a week, and the default should be 35H.
If your contract expects you to work more than 35h a week, it must also include a way to compensate the additional work duration, for example by granting RTT days (Réduction du Temps de Travail, Work Duration Reduction). Any hour worked over the duration stated by the contract is overtime and should be paid extra.

The law also states that no one should ever work over 48H in a week, and that two work days should always be separated by at least 11H of rest.
More information on the legal aspects.

Working time modalities

SYNTEC defines three methods (“modalités”) of working time organisation:

  • Modalité 1 – Standard: basic rules apply. Baseline is 35h a week. Overtime is paid 25% more up until 8h a week, 50% if you do any more.
  • Modalité 2 – Forfait heure ou « réalisation de missions »: baseline is 35h a week with a possible modulation of 10%. This means that you may have to work 38h30 a week with no additional compensation.
  • Modalité 3 – Forfait jour ou « réalisation de missions avec autonomie complète »: working time is accounted on a day basis over the year (220 working days in a year). Any overtime is not counted and people working under that method are expected to adjust their time to complete their missions.

For ETAMs

This is the easiest case (“modalité 1”): by default, ETAM workers are supposed to conform to the weekly 35h baseline, as per standard French law.

For ICs

ICs may work under different modalities, but that comes with higher minimum wage (see subsection “Abusive forfaits jours ou heures“).

Holidays bonus

Introduced in article 31 of the collective agreement (see here for the current version), it must at least be equal to 10% of the global paid leave compensation (around 1% of total wages mass).
Every employee must receive one between the months of May and November. It is usually divided equally or proportionally to each employee’s salary.
It must not be included in the base salary.

Commonly-encountered problems

We have encountered a certain number of abusive practices in the industry, and while bosses can sometimes get creative, here are the usual suspects:

Illegal working hours

Since the link between working time modalities and your weekly hour count can be tough to understand, we have seen many contracts that included illegal working hours. If you are under modalité 1, you must work 35H a week, or be granted RTT days if you work more than that per week.

Likewise, in modalité 2, the weekly hours must be stated in your contract. If the modality is not explicitely stated in the contract, then the default remains a 35H work week.

Collective agreement minimum salaries are not respected

First thing to do is check if you are paid at least as much as the minimum wage according to your position in SYNTEC, which as we have seen is not always the case. The minimum pay is as follows:

ETAM

PositionCoefficientMin. gross monthly salary
1.12301 815 €
1.22401 845 €
2.12751 875 €
2.23101 905 €
2.33552 045 €
3.14002 185 €
3.24502 340 €
3.35002 490 €

Ingénieurs / Cadres

PositionCoefficientMin. gross monthly salary
1.1952 135 €
1.21002 240 €
2.1
(under 26 years old)
1052 315 €
2.1
(26 years old or more)
1152 530 €
2.21302 850 €
2.31503 275 €
3.11703 650 €
3.22104 495 €
3.32705 755 €

Engineers or similarly qualified personel classified as ETAMs:

The majority of workers in our studios are at least Bac +5 (Master degree equivalent in the US). According to the collective agreement, ETAM status should be reserved for Bac +2 or lower education levels. Here are the guidelines as outlined in the agreement:

PositionMin. gross monthly salaryLevel of education according to the collective agreement
1.*1 815 €BEP / CAP / Brevet Professionnel / Brevet de Maîtrise
2.*1 875 €Bac / Brevet de Technicien
3.*2 185 €BTS

Source: annex 1, page 50

While it is legal to employ someone with a higher level of education in an ETAM position if the qualifications required for their job match those from the table above, we consider that if you paid several thousands of euros to get a Bac +5 diploma from a private school only to get hired at a 1700 € gross salary, you are justified in thinking that either your employer or your school is making you the butt of a joke.

The problem lies in determining if your actual job corresponds to the description linked to your classification. For example, what were the job offer’s (or hiring manager’s) prerequisites? If it requires longer studies, then the job cannot seriously be classified as an ETAM job.

Abuse of forfait jour or forfait heures

The modalities 2 & 3 of working time organisations that we metnioned earlier are supposed to be applied under conditions that are described in chapter 2, articles 3 and 4 of this annex.

  • Modality 2 (“Réalisation de missions”, performing missions): “all Engineers and Cadres may a priori adopt this method if their salary is higher than the plafond de la Sécurité Sociale“, as well as “personel that is authorized to work more than the usual schedule in the limite of 10% must be paid annually at least 115% of the minimum defined for their category in the collective agreement”. Jurisprudence on this modality (see here and here) concludes that one must earn at least as much as the PMSS, but also at least 115% of the minimum laid out by the collective agreement for their rank, whichever is higher.
  • Modality 3 (“Réalisation de missions avec autonomie complète”, performing missions with complete autonomy): “they must […] at least be in position 2.3 of the collective agreement […] or be paid at least 2 times the annual plafond de la Sécurité Sociale” and “personel working under those conditions must be paid at least 120% of the minimum defined for their category in the collective agreement”. The minimum is therefore 120% of the minimum salary in position 3.1, which amounts to a 3490.10 * 1.2 = 4188.12 € monthly gross salary, or 2 times the PSS if you are not in position 3.
ModalitéPositionGross monthly salary must be greater thanAnd greater than
2All3 925 €115% of the position’s minimum salary
3Cadre 2.33 930 €
3Cadre 3.14 380 €
3Cadre 3.25 394 €
3Cadre 3.36 906 €
3Others7 850 € (2x le PMSS)120% of the position’s minimum salary

In both cases, you should be Ingénieur / Cadre. To offer modality 2 or 3 to ETAM workers, there needs to be an applicable company-wide agreement at least. If you have any doubt, ask to be shown said agreement.

What can I recover if I was wronged?

If you are not paid adequately, your employer must solve the issue and pay back the difference over the last 3 years.
If you are working under modalities 2 or 3 without the corresponding minimum pay, they must pay back the difference in overtime pay over the last 3 years retroactively.

However, if you signed a contract for a job that requires lower level of education than you have obtained, you’ll have to prove that your job actually requires your education qualifications, which is more complex. This is an ongoing process even for us.

What to do?

Contact us at if you are in one of those situations, we are here to help. Even if you do not want to take action, it is important for us to know where and how the collective agreement is breached. We are already working among several studios to get them to respect the law.

March 8, 2024 feminist strike: putting an end to the obstacles to the recognition of sexual and gender-based violence in the video game industry

March 8 is the international day of action for the rights of women and gender minorities, which celebrates the historical and current battles of feminism. Women and marginalised genders are and always have been present in social conflicts: March 8 is itself the anniversary of the 1917 strike by women workers in St Petersburg, which sparked off the Russian revolutions.

Last year, by force of circumstance, March 8 was included in the more global movement against the pension reform. The authoritarianism of the French government and the forced passage of this reform were a severe defeat for the rights of women and marginalised genders: the government’s own studies show that the negative impacts of this reform are doubled for women.

This year, March 8 is taking place in a very dramatic context. In our industry, we are seriously concerned about the consequences on women of the massive waves of layoffs that are currently taking place. Most of the jobs being eliminated are precarious, disproportionately occupied by people of marginalised genders, who will also have to endure discrimination when looking for work.

Women and queer people have also been instrumentalised for months to justify Israel’s genocidal policy against Palestinians. Our Palestinian brothers and sisters are being slaughtered before the eyes of the whole world, and they would have us believe that Israeli crimes are positive. What benefits do Palestinian women and queer people derive from starvation, disease, the eradication of their own people, their own deaths?

The very existence of genocidal colonial systems is incompatible with the freedom of people of marginalised gender. There can be no liberation of women and queer people without the liberation of Palestine. This March 8 will also be an opportunity to support them.

However, there have also been some improvements, for example:

  • Spain was the first country in Europe to introduce menstrual leave. This long-awaited right has been the subject of a draft law in France and is one of the STJV’s demands, which has been systematically refused by companies.
  • Thanks to the mobilisation of feminist movements across the country, Mexico has finally legalised abortion at federal level. Fighting wins.

Generally speaking, we can see that in France, despite all the obstacles, more and more people are speaking out. We’re obviously thinking of the film industry, but this is also the case all across society. The subject of sexual and gender-based violence (SGBV) is finally emerging as a public social issue, for the benefit of all those who are subjected to it. We welcome and support these initiatives.

Companies and schools: inclusive in words, sexist in deeds

Since last year, the friendly facade of video game schools and companies has collided head-on with worker representatives. Everywhere, all it takes is a few questions to confuse management and confirm what we already knew: behind the words, there is nothing. No monitoring of sexist and sexual violence, no warning systems, no measures to combat discrimination…

By refusing to respond, but also by reformulating all the proposals and demands of workers and unions to remove any concrete and useful vocabulary in favour of completely meaningless managerial phrases, bosses are actively fighting to deny the existence of problems. They do this consciously, to prevent workers from rationalising these problems and being able to act upon them.

In response to our calls for clear and unambiguous processes to combat SGBV and discrimination at work, we are told that “the doors of HR or management are always open”. By brushing aside the role of management itself and denying staff representatives the ability to take action, they isolate victims and single out cases of violence, in order to undermine them and prevent a more global approach.

Far from being innocent or thoughtless, these practices of referring to an oppressive system (the company hierarchy) which has a clear interest in keeping violence hidden, are silencing victims and witnesses. The “open door” is at best a naive dead end, at worst discriminatory violence itself.

Unions, workers and workers’ representatives engaged in an ongoing struggle

Workers have tools at their disposal to combat SGBV and discrimination: it is the role of the CSE (~workers’ council) to monitor the integrity of management, to offer a practical, on-the-ground response via its anti-harassment advisers, to sound the alarm and not to lose sight of risk indicators. This workers’ representatives body has the power to report problems to health and safety inspectors and to initiate investigations through its reporting rights.

In companies where the STJV is representative after a victory in the CSE elections, the union sections address these subjects within compulsory annual negotiations on professional equality (and therefore gender equality). By law, this is a time to discuss the fight against discrimination, and to negotiate or even impose more by building a balance of power in favour of workers.

Problem: these negotiations are systematically blocked by company managers. Recently, comrades denounced the blocking of negotiations and workers’ representatives at Don’t Nod, and workers at Ubisoft went on strike in reaction to the absence of any real wage negotiations on the part of the group’s management. These elements made public are accompanied across the industry by a multitude of other struggles, including strikes, which have remained private for the time being. The discontent is widespread.

By blocking negotiations on gender equality, by postponing them on the pretext that it is a “less urgent” subject, by ignoring workers’ representatives, the bosses refuse to let workers express themselves or to listen to their demands. They prefer to ” observe the absence” of harassment, violence or discrimination and pretend that everything is fine.

Willful ignorance is not an anti-discrimination policy, but an extreme form of additional violence. It sends a message to victims of SGBV that the violence and discrimination they suffer does not count and will not be resolved in their workplace.

Tearing down existing barriers

Workers’ demands in the video game industry are simple, and it’s almost mind-boggling that we have to make them in the first place:

  • company management must actually listen to workers, and therefore take the feedback from their representatives‧es seriously and respect negotiations ;
  • concrete processes for gathering data and information must be put in place, so that they can then be provided to staff representatives ;
  • this second point must be accompanied by the public availability of non-personal statistics and data, and in particular the introduction of pay scales ;
  • to prevent the silencing of workers, real internal feedback, alert and investigation processes must be created that include worker representation bodies.

In short and to be perfectly clear: we demand that company executives stop caring about marginalised genders only to use them as a stepping stone for their company’s image, their personal careers or to maximise profits.

As we argued last year in a review of our industry and our role, the fight against gender oppression will be fought through unions. This assertion stems from the realisation that our rights will never be won without a fight.

The Syndicat des Travailleurs et Travailleuses du Jeu Vidéo is therefore calling for strikes in the video game industry on Friday 8 March 2024. We call on workers, unemployed people, pensioners and students from the video game industry to mobilise in companies, and to join the demonstrations that will take place everywhere in France on that day.

This call covers the STJV’s field of action in the private sector, and therefore applies to any person employed by a video game publishing, distribution, services and/or creation company, whatever their position or status and whatever their company’s area of activity (games, consoles, mobile, serious games, VR/AR, game engines, marketing services, streaming, derivative products, esports, online content creation, etc.), as well as to all teachers working in private schools in video game-related courses. As this is a national strike call, no action is necessary to go on strike: just don’t come to work.

The right to strike in private companies

WHAT is a strike?

A complete work stoppage…
Partial stoppage or slowdown at work is not legally recognized as a strike.

…collective and coordinated…
For a strike to be legal, at least 2 salaried workers must take part in it. The only exceptions are if the employee is the company’s sole employee, or if they are responding to a national call to strike (like many of the STJV’s).

…to make work-related demands.
These demands encompass salaries, working conditions, jobs protection…

If any of those 3 conditions is not met, the strike is considered illegal and salaried workers taking part in it are not protected by their right to strike.

WHO can go on strike?

Everyone.
It is a protected right granted to every salaried worker in the private sector. There is no requirement that a majority or the entirety of the company’s workers participate in the strike.

HOW does one go on strike?

Salaried workers can go on strike at any time, without notice. All you have to do is not come to work on the day(s) of the strike. The only requirement is that your employer must know about the strike demands before you stop working: when joining a national call to strike from representative unions, that is already taken care of.

Do I have to warn my employer beforehand? No.
In the private sector, that is not required. However, if asked about the reason of your absence once you go back to work, you have to answer truthfully. You may of course tell your leads / managers in advance to avoid frictions.

The right to strike is constitutionally protected, so for example the existence of a deadline is not a valid reason to forbid a strike.

Do I have to use my vacation days? No.

Will I be paid? No.
A salaried worker on strike is not paid over the duration of the strike. The substraction to your salary has to match the time during which you didn’t work.

What are the RISKS?

The right to strike protects salaried workers who exercise it:

  • A salaried worker cannot be fired due to having taken part in a strike
  • A salaried worker cannot be discriminated against due to having been on strike

If an employer fires an employee based on their participation to a strike, the dismissal will be null and voided. They can be reinstated if they so wish, and be compensated.

The only cases where a salaried worker could be fired would be:

  • if they blocked other employees from working or otherwise actively prevented the company from operating
  • if they sequestered or were violent against other persons or others’ property.

DON’T NOD: Ascension or free fall?

Don’t Nod is known for its narrative games tackling issues of inclusion and diversity. Its official website goes even further, claiming that “caring about one another is at the heart of everything we do and is the central theme of our values”. Unfortunately, as often in the video game industry, these values are not put into practice despite being frequently highlighted in corporate communications and in the press.

On May 31, 2022, while revealing its new visual identity, Don’t Nod announced 6 new games were in development, of which 4 in-house production lines and 2 produced externally. Just over a year later, on October 19, 2023, Don’t Nod went further, announcing « a 10.3% increase in sales, a record balance sheet (€60M cash net of debt), and a pipeline of 8 games in production » (« une activité en hausse de 10,3%, un bilan record (60M€ cash net de dettes), et un pipeline de 8 jeux en production ») while unveiling its half-year results (“H1 2023”).

We’re sounding the alarm on the situation of Don’t Nod employees.

The STJV is concerned that the company will not be able to manage these multiple parallel productions:

  • deadlines change very frequently
  • information and directions given to teams are contradictory
  • employees are moved from one team to another with no long-term vision of projects
  • a grueling reorganization, which took over a year to be fully implemented, is leaving entire teams out in the cold.

In a studio where each project erratically follows another, time and long-term vision required for the employees’ welfare is disappearing, leading to more stress among workers and creating boreout/burnout situations by leaving us all waiting for decisions to be taken by management.

The STJV is concerned about the psychosocial hazards Don’t Nod’s workers are facing, in view of the significant number of reports of ill-being and sick leaves.

Tumultuous releases

Jusant was released on October 31, 2023.

A success with critics, the game apparently failed to meet the commercial expectations of the company’s management, who simply shut down its production line and dispersed its team members to other projects. No justification was given for this sudden decision, despite the Social and Economic Committee’s (CSE) insistence.

Jusant’s developers were left in the dark about their future, many without any work to do, for over 2 months.

Banishers, originally scheduled for November 7, 2023, was belatedly postponed to February 13, 2024, prompting strong questions internally, as workers learned of the change of schedule mere 30 minutes before the public announcement.

This postponement comes in a context of crisis for the international job market in the video game sector, with massive layoffs, especially at studios that have been looking for investment in recent years, such as Don’t Nod.

All our teams are understaffed, yet we let go people that were on temportary contracts, internships or work-study apprenticeships. Some are occasionally called back to deal with production emergencies, but always on precarious contracts.

This situation is a danger to the health of the workers, and imposes enormous pressure on teams who are increasingly struggling to meet deadlines.

A silenced union section

Management refuses any means of direct communication between our STJV section and employees. It has even gone back on the meager rights granted in the past when the section was not yet representative (an electoral milestone for unions in France). We have since won the 2023 CSE election by a landslide, making the STJV broadly representative, which should have led to more communication. Specifically, Don’t Nod management considers that a notice board hung at the studio’s office (the minimum effort to fulfill their legal obligations) is enough to inform 300 employees… despite 75% of employees being fully remote.

Since last autumn, we have been trying to obtain the organization of mandatory annual negotiations (“Négociations Annuelles Obligatoires”, or NAO) that are due. Dialogue is impossible, with management going as far as pretending not to understand emails to scupper the NAO, or force our hand.

A scoping meeting was held on January 16, 2024 but did not follow the procedure set out in the French Labor Code, and we couldn’t even bring up the topics to be addressed at the NAO or discuss the timetable of the negotiations. On top of this, we have been denied any means in terms of time, documents or information channels to prepare properly for the negotiations. This is the opposite of « fair and serious » (« loyales et sérieuses », French Labor Code) negotiations.

An obstructed CSE (Social and Economic Committee, or workers’ council)

These concerns have been observed and reported internally to the new CSE, elected in June 2023 under the STJV banner.

However, the CSE itself is in great difficulty due to the management of Don’t Nod, and notes :

  • the gradual disappearance of opportunities for discussion between workers and top management
  • numerous obstacles and obstructions to the exercise of their CSE mandate
  • workers in distress, leading to sick leaves and departures
  • a lack of legal means to inform employees of their rights, and of the situation of their colleagues in other divisions or projects.

Management’s response to this is to bury its head in the sand and mistreat the CSE’s elected officials, refusing to inform them of matters that do concern the CSE, and refusing to be held accountable. As it stands, « social dialogue » is non-existent.

In addition to these difficulties for the CSE, worrying testimonies from many employees have been piling up for months, echoing the survey on quality of life at work carried out in 2023.

Dissonance and stubbornness

In September 2023, Don’t Nod management presented the results of its Quality of Life at Work survey, to which two-thirds of employees responded. It should be noted, though, that the survey contained almost no explicit points on quality of life and working conditions.

It does, however, present overview of various topics, and employees can learn that :

  • 28% say they receive no recognition for their work
  • 30% would discourage acquaintances from applying to Don’t Nod
  • 39% feel the workload is too heavy (or that teams are too small)
  • 50% disapprove of corporate’s strategy

When presenting the survey results, some 6 months later, Don’t Nod management was full of praise for the studio (and therefore for itself) when the figures looked good.

However: the scores were averaged, making it impossible to study results by division or team, thus concealing potential disparities in perception, or even warnings. Faced with the figures, management shaped the results to only talk about what would be interpreted as positive.

Following the results, the CSE questioned management on its intended measures to address the apparent issues: rather than proposing real solutions, the company prefers to explain to its employees that they simply haven’t fully understood its ambitions, and that the company needs to explain itself better in its internal communications. When can we expect a toll-free number to explain Don’t Nod’s complex thinking?

We also note that 90% of survey respondents say they like their colleagues and enjoy working with them. The source of the problems is therefore systemic and structural.

Don’t Nod, but Do Better

The STJV is concerned about the future of the studio, of its productions and working conditions, and notes the absence of social dialogue.

Because Don’t Nod is one of the rare companies to offer full-time remote working and has been able to offer permanent contracts and defend a more progressive editorial line than its competitors, we urge management to take concrete measures to resolve all the problems identified in this press release, to listen to the legitimate concerns of its employees and its union section, so that the company’s values reach the height of its ambitions.

The Don’t Nod STJV union section

On February 14th, Ubisoft France on strike for decent wages

Over the last few weeks the STJV took part in the Mandatory Annual Negotiations on salaries in several Ubisoft entities in France. Despite the unions’ efforts to find an acceptable compromise, negotiations hit a wall. In order to hit arbtirary cost reductions targets, management offered a budget dedicated to raises that would be lower than inflation for the second year in a row.

A badly balanced rewards system

How can we square such disdain with our CEO urging us to « gain in agility and efficiency »? How could we accept such low raises when the company boasts of “an excellent second quarter, well above [our] expectations”, all while paying « tribute to the exceptional level of commitment from the teams »? We’d say that’s a pretty badly balanced rewards system.

Lowering our living standards: not a bug, but a feature

The conclusion is thus: to Ubisoft’s management, our living standards going down isn’t a bug, it’s a feature. A company that still makes a profit, even when its execs have failed repeatedly, choosing to have its employees pay to increase its profits is plainly unacceptable. This is why we call, in association with the other combative unions at Ubisoft, to a strike all day long on wednesday, February 14th, in all the French entities belonging to the Ubisoft group.

If you have any questions on how to join the strike, you may refer to our guide on the topic [in French only for now, sorry!], or contact one of our sections in the various Ubisoft entities.

Anti-immigration law: the far right is already in power

On December 20, the National Assembly passed a law known as the “immigration law”. The result of a compromise between Renaissance, les Républicains and the Rassemblement National, its adoption marks a turning point in the attitude of the government and the “centre”: where previously they pretended to stand up against the far right, they are now openly adopting its racist ideas and allying themselves with it without shame.

The French far right applauded the passing of this law, which other fascist parties in Europe are praising and hoping to replicate. And it’s easy to see why: it incorporates directly some of the racist ideological pillars of the far right, such as national preference.

The target of this racist law is no secret: by attacking welfare benefits, birthright citizenship and family reunification, it targets specifically poor foreign workers, the majority of whom are non-white. This is reinforced by the government’s promise to clamp down in 2024 on the Aide Médicale d’Etat (State Medical Aid), of which the disgusting plan to abolish had been strongly denounced. The law’s repressive measures, including the introduction of an offence of illegal residence, will enable the police to unleash their violence even more on these populations, by arresting them arbitrarily on the slightest “suspicion”.

This law’s agenda is that of the far right: violence. Violence from the state, whether exercised through social services (or in this case their inaccessibility), the justice system or the police. It heralds the future, with a government that will continue to exercise ever more violence against foreigners, but also against people with French nationality. Because its attacks on social benefits, freedom, education and research will extend to everyone.

The STJV is firmly opposed to this law and to any restrictions on people’s rights and social benefits, no matter who they apply to. We defend the right for everyone, without restriction, to be able to reside wherever they wish and to live there with dignity, in peace. We call on all workers to join the actions opposing this law, and in particular the mobilisations on Sunday 14 and 21 January.

STJV 2022 workers’ survey: what do the figures tell us?

Last month, we published our 2022 survey on video game workers. The raw figures already say a lot about our industry, but we also need to analyse them and take a closer look at what they reveal politically. And it is not pretty.

The challenge of studying and entering the industry

With an average cost of €25,000 per student going through private schools, video game studies are undeniably expensive.

More than a third of these students rely on a bank loan to finance their studies, which means they are already in debt before starting their working lives. It takes them several years to pay back these loans, during which time a large portion of their income is spent on them.

Statistics from the STJV 2022 survey: access to the 1st job in the industry. 48.2% of workers find a job straight after graduating, 17.3% take more than a year to find their first job.

However, after graduating a significant proportion of workers do not find a job straight away. One in 6 waits more than a year to find a job, during which time they live in fear of their first loan repayment deadline.

Statistics from the STJV 2022 survey: situation after graduating. 40% of workers are on fixed-term contracts, 24% on permanent contracts, 12% are self-employed, 19% are unemployed, 5% are interns.

But having a job is not a liberation, because the majority of workers end up in precarious employment after graduating. Only a quarter of them have a stable job, with the rest having to live time and again in fear of ending up jobless in the near future.

Everything seems designed to prevent workers from entering the industry. As a result, this system encourages social reproduction, i․e. only people from privileged backgrounds can get in. The industry remains socially homogeneous. Employers’ efforts to pretend to fight against this will change nothing, since on the contrary this situation benefits them, by economically subjugating new workers entering the industry.

The impossibility of building a career

After a very uncertain start in the industry, the workers’ troubles are not over: long careers in video games are rare.

Statistics from the STJV 2022 survey: experience in the video game sector. 11.3% of workers have less than one year's experience, 49.5% between 1 and 5 years' experience, 23.7% between 5 and 10 years, 10.3% between 10 and 15 years, 3.9% between 15 and 20 years, 1.3% more than 20 years.

Our survey shows that 61% of workers have less than 5 years of experience, and that 85% of them, the overwhelming majority, have less than 10 years of experience. Yet the French video game industry has been around since the 1980s, and is therefore more than 30 years old.

Statistics from the STJV 2022 survey: seniority in the current company. 27.9% of workers have been with the company for less than a year, 55.8% between 1 and 5 years, 11.1% between 5 and 10 years, 3.6% between 10 and 15 years, 0.8% between 15 and 20 years, 0.8% more than 20 years.

In addition, almost 84% of workers have been with their current company for less than 5 years, so it seems impossible to make a career in one company. And when you look at the pay data from our survey, it’s hard not to notice, apart from a few special cases, that pay progression is relatively normal up to 5 years’ experience in the industry, but stagnates after that.

Pressure, poor working conditions, low pay, discrimination, working hours making family life impossible, and many other systemic reasons push workers to change jobs or industries after a few years.

Workers are leaving the industry because they have no future in it.

And employers see no point in changing the situation: companies are deliberately trying to keep their production costs as low as possible by intentionally exploiting young people just out of school.

The reality of crunch

Employers almost always deny the existence of crunch, periods of intense work during which managers ask or encourage workers to work beyond what their health can cope with. Anne Devouassoux, president of the SNJV, the French industry’s main employers’ lobby, told Têtu magazine last May that “Crunch does not exist in today’s professional world.”.

Statistics from the STJV 2022 survey: crunch over the past year. 22.5% of employees report having experienced at least one period of crunch in the past year.

Our survey shows, however, that it is a widespread practice, with almost a quarter of workers declaring having experienced one in the last year. The annual approach we have chosen highlights the recurrence of crunch, but masks the fact that a production may last several years. We therefore believe that the proportion of games released using crunch is even higher.

We also see that older workers report experiencing crunch more often, which suggests that, thanks to their experience, they are better able to identify it. Consequently, this figure is surely highly underestimated.

In defence of her social class, the president of the SNJV went on to explain in the same article that “there exists overtime, on a voluntary basis. These are paid and regulated by law“.

Statistics from the STJV 2022 survey: compensation for crunch periods. 29.8% of employees have no compensation, 22.9% have only "recognition", 14.8% have time off, 11.5% a bonus and 21% paid overtime.

Facts prove her wrong once again, since more than half of workers are not paid for their crunch periods. Incidentally, the payment of bonuses to pay for overtime is illegal and constitutes concealed work if they are not recorded on pay slips.

By concentrating a large amount of work in a short space of time, crunch aims to compensate for the lack of investment in the management of video game production, and the problems caused by dictatorial corporate structures. It is a management method in its own right. The damage caused by crunch to workers’ health is the result of deliberate political choices.

The non-recognition of education and skills

Our survey confirmed a well-known fact in the industry: the gap between academic qualifications and employment status.

We can see that around 90% of video game workers have a level of education corresponding to at least Bac+3 (bachelor), and more than 60% of them even have a Bac+5 degree (master’s and above).

Statistics from the STJV 2022 survey: educational level of workers. 4.6% have a Bac level, 5.9% a Bac+2 level, 28.1% a Bac+3 or Bac+4 level, 61.4% a Bac+5 or higher.

Specialised short courses (Bac+2 or less) are extremely rare, and companies systematically ask for a high level of education when recruiting.

At the same time, more than 40% of video game workers have an ETAM (employee) status.

Statistics from the STJV 2022 survey: socio-professional category. 41.6% ETAM, 46% cadre, 11.9% self-employed, 0.3% intermittent, 0.2% teacher and researcher

However, this status is normally reserved for positions requiring levels of education ranging from BEP to BTS. In the Syntec collective agreement, which covers most of the French industry, it’s even clearer: all positions requiring a level of education higher than Bac+2 are deemed to fall under the cadre status. In this respect, we consider that all video game professions fall under the cadre status, since they require long-term training, autonomy and extensive theoretical knowledge.

Yet companies refuse to switch employees to this status, and for easily identified reasons:

  1. Minimum salaries are higher for cadres than for employees, and they increase more favourably for workers. Very often, minimum salaries for cadres under Syntec are higher than the minimum salaries offered by video game companies. This is particularly true in the design (game & level design, etc.) and art (animation, concept art, etc.) departments.
  2. Social contributions are lower for employees than for cadres. Coupled with lower salaries, this allows companies to save on their employer contributions, to the detriment of public services and national solidarity.

As well as denying us better pay and access to better public services and pensions, companies are also refusing to acknowledge our skills and work by forcing workers to work at the lowest possible ranks.

General conclusions

From these points, but also from the other data in the survey, we reach a distressing conclusion: from their studies onwards and throughout their careers, everything seems to be done to push workers to leave the video games industry. For the majority of them, it offers them no future, no horizons to look forward to.

Based on legal support, surveys, union and workers’ council mandates, one truth is becoming increasingly clear: company and group directors have no long-term strategy or thinking. The industry is organised to ensure that bosses line their pockets, with total contempt for workers, their careers, their jobs, the games they produce and their ability to express themselves.

An industry where workers have no future has no future either. Since our bosses don’t care, and since the majority of us still want to make video games, the only solution is for workers to take the future of the video game industry into their own hands.

Workers’ demands

In our survey, we asked workers their demands:

Demands

Unsurprisingly, these focus first and foremost on working time and conditions, in particular pay, remote work, and the 4-day week. But many are also calling for better career-long training, better project management, greater transparency, and for their opinions to be taken into account…

Workers are very good at identifying the problems caused by their companies and how to solve them, and it’s time to let them handle things instead of their managers.

Legal actions against the studio Umeshu Lovers

A few weeks ago, Toulouse-based studio Umeshu Lovers published its game Danghost. Over the past few months, we have been helping former employees of this studio, who have turned to the STJV for help in dealing with situations that our union considers unacceptable.

To date, three complaints have been lodged with the Procureur de la République (french public prosecutor) against the company and one of its directors, including charges of moral and sexual harassment.

Two cases relating to the execution and termination of employment contracts were also filed with the conseil des prud’hommes (french industrial tribunal), including the same grievances as the criminal complaints. The STJV will intervene voluntarily in these proceedings to defend the collective interests of the profession.

We hope that these legal actions will bring justice to the victims and put an end to the acts being prosecuted.

In all video game companies, the STJV defends and will defend all workers, whether unionised or not. We can carry out this kind of action thanks to our comrades’ dues and the volunteer work of our Legal Support and Assistance Committee.

Update 11/4/23 : A ce jour, aucune poursuite pénale n’a encore été engagée par le procureur de la république.

Civilians are being slaughtered under the eyes of the entire world

In response to the heinous murders perpetrated by Hamas on 7 October, the far-right Israeli government, with the support of most Western governments, including France, is carrying out a massacre.

The Israeli army is bombing the Gaza Strip indiscriminately, committing one war crime after another, and is preparing to invade it in a land and sea operation. More than 2 million Palestinians, the vast majority of them children, are besieged there.

As we write these lines, they have run out of drinking water and have barely any electricity, hospitals are running out of medical supplies and are being directly targeted by bombings, and food stocks are dwindling dangerously. Every single person held prisoner in the Gaza Strip is facing imminent death.

In France, the government is violating the law to repress all demonstrations and criminalise all forms of support for the Palestinian people. Everywhere, the mere fact of calling for peace is enough to be treated as a terrorist. Palestinian voices are repressed and treated as outcasts, and an entire people is considered to be terrorists. Suffering the consequences of Israeli policy, Jews all over the world are afraid of an upsurge in anti-Semitic acts. The current situation is extremely worrying in every respect.

We call for peace in Palestine, for an urgent ceasefire and for the total lifting of the siege of Gaza. We also call for an end to Israel’s colonisation of Palestine and recognition of its statehood, the only solutions that will bring a lasting end to the conflict and its deadly repercussions.


Video games are complicit

Right now, our industry seems insignificant compared to the urgent need for immediate political action. But we video game workers do not forget the role that our industry plays in spreading the fascist ideas that are being implemented here before our very eyes.

Culture in general plays an important political role, and is used as a weapon by death peddlers the world over. Video games are no stranger to this, and even play a part in spearheading global militarism. Collaborations with the far right, the police or the army, and war crimes revisionism are creative choices decided by our directors.

In a more or less subtle and more or less conscious way, all representations glorifying manly heroism, conquest, murder, imperialism, colonialism, sexism… in all genres and all production sizes, help to strengthen far-right political ideologies.

We must fight, over the long term, to ensure that our medium ceases to work towards the oppression of peoples. On the contrary, we must do everything we can to make video games a weapon for peace, against colonialism and against nationalism.